What sort of map is this going to be for? If it is a modified melee you will need to give the other races something to compensate for the free firepower/damage drawing.
The problem with carriers is that they are too easily countered by lower tech units.
I would rather nerf them slightly by food count and increased gas resources.
Then it would be better if the fleet beacon was not a pre-requisite building for it. That way the enemy intelligence would atleast start playing the guessing game upon scouting the Stargate. Giving fair time to be able to react against a possible carrier build. At the moment, if the enemy sees your Fleet Beacon, then well there goes your hope of producing carriers.
Unrelated, I would also remove the marine combat shield upgrade. The game would be much better if that was removed.
The first question: It's a super modified melee map that I have worked on since before Christmas, and I need to find some way to enable shaped charge for Siege Tanks and something for Zerg, like the Leviathan.
The second part: Ok. Sounds good, I have removed the Marine Shield already. He has 1 armor already added, -10 health.
What the carrier really needs is some better AI for the interceptors. If they would just react as normal units on A+GroundClick, and not all 8 always attack a single target. (That's why 200 supply marines ownes 200 supply carrier)
If you could do that, you might bring the carrier back into melee :)
EDIT: My expeirence tells me that simply modifying units stats will only make the game less balanced. Blizzard are very good at balancing after release, by tweeking the stats, but sometimes the unit is just bad by design, like the carrier and needs a major makeover. It's also more fun to play a modified melee map with new upgrades and completely modified units, than some tweaked units and upgrades..
Carrier- I think it needs a weapon similar to the Mothership's beams, along with its Interceptors. If you spam the stop command on Carriers while you are over an enemy base, the interceptors will launch, return, and relaunch. This prevents Fungal Growth from Corruptors (I believe I added it to Corruptors).
Changes for the other races-
Major discount for the Thor, changed its model, the regular Thor model didn't scream I AM A THUNDERGOD to me. Not even the MPQ Thor collector's edition model swap thingy I did screamed that.
I enabled Infested Marines that don't have a time limit on them for Zerg, made Hydralisks like the Marines; 1 supply, 50 minerals.
I feel like carriers are sort of made useless by the game itself. The potent hard-counters Blizzard seems to favor makes it too easy to counter something as costly and risky as carriers. Its just not that hard to mass up some lower tech units, which directly counter the carriers (vikings, void rays, corruptors, blink stalkers or even just enough marines).
So I don't like the idea of simply making the carrier stronger, faster to build AND cheaper; either it will still be countered by its designated counters and unstoppable vs everything else, like it is now, or it will be absolutely unstoppable vs everything.
I'm actually just going to start fresh, find the stock MPQ files, because I messed up and replaced the Immortal wireframes with the Dragoon wireframe, as well as replaced the SC2 Hydralisk sounds with the SC1 sounds. And yes, they cost 50 minerals to stay on par with the Marine and Zealot.
Levi is too imbalanced, it can instantly spawn a fleet of broodlords. Just make a Research ability able to research the campaign upgrades used by the requirements and validators for the stuff.
One problem: I need opinions. Not negative ones, but positive contructional ones are welcome.
My idea: they spawn with 1 armor already added. +100 HP, +50 shields. Interceptors are free and the build time of the carriers is reduced to 100.
Opinions? Ideas? Nachos? mmmmmmmmm nachos.
What sort of map is this going to be for? If it is a modified melee you will need to give the other races something to compensate for the free firepower/damage drawing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@LongLivetheTalDarim: Go
You just made carriers over-powered.
The problem with carriers is that they are too easily countered by lower tech units.
I would rather nerf them slightly by food count and increased gas resources.
Then it would be better if the fleet beacon was not a pre-requisite building for it. That way the enemy intelligence would atleast start playing the guessing game upon scouting the Stargate. Giving fair time to be able to react against a possible carrier build. At the moment, if the enemy sees your Fleet Beacon, then well there goes your hope of producing carriers.
Unrelated, I would also remove the marine combat shield upgrade. The game would be much better if that was removed.
The first question: It's a super modified melee map that I have worked on since before Christmas, and I need to find some way to enable shaped charge for Siege Tanks and something for Zerg, like the Leviathan.
The second part: Ok. Sounds good, I have removed the Marine Shield already. He has 1 armor already added, -10 health.
What the carrier really needs is some better AI for the interceptors. If they would just react as normal units on A+GroundClick, and not all 8 always attack a single target. (That's why 200 supply marines ownes 200 supply carrier)
If you could do that, you might bring the carrier back into melee :)
EDIT: My expeirence tells me that simply modifying units stats will only make the game less balanced. Blizzard are very good at balancing after release, by tweeking the stats, but sometimes the unit is just bad by design, like the carrier and needs a major makeover. It's also more fun to play a modified melee map with new upgrades and completely modified units, than some tweaked units and upgrades..
Carrier- I think it needs a weapon similar to the Mothership's beams, along with its Interceptors. If you spam the stop command on Carriers while you are over an enemy base, the interceptors will launch, return, and relaunch. This prevents Fungal Growth from Corruptors (I believe I added it to Corruptors).
Changes for the other races-
Major discount for the Thor, changed its model, the regular Thor model didn't scream I AM A THUNDERGOD to me. Not even the MPQ Thor collector's edition model swap thingy I did screamed that.
I enabled Infested Marines that don't have a time limit on them for Zerg, made Hydralisks like the Marines; 1 supply, 50 minerals.
I feel like carriers are sort of made useless by the game itself. The potent hard-counters Blizzard seems to favor makes it too easy to counter something as costly and risky as carriers. Its just not that hard to mass up some lower tech units, which directly counter the carriers (vikings, void rays, corruptors, blink stalkers or even just enough marines).
So I don't like the idea of simply making the carrier stronger, faster to build AND cheaper; either it will still be countered by its designated counters and unstoppable vs everything else, like it is now, or it will be absolutely unstoppable vs everything.
Something tells me the Protoss need a new capital ship that ISN'T the Tempest.
? Carriers are plenty strong...
First decent idea I suppose
Second I use carriers all the time, You just have to mix them with Voidrays.
Wait what? Hydralisks cost 1 supply and 50 minerals? lolol
I'm actually just going to start fresh, find the stock MPQ files, because I messed up and replaced the Immortal wireframes with the Dragoon wireframe, as well as replaced the SC2 Hydralisk sounds with the SC1 sounds. And yes, they cost 50 minerals to stay on par with the Marine and Zealot.
@LongLivetheTalDarim: Go
Levi is too imbalanced, it can instantly spawn a fleet of broodlords. Just make a Research ability able to research the campaign upgrades used by the requirements and validators for the stuff.
@JakeCake26: Go
Carrier interceptors are created by an Arm Magazine ability so are forced to attack the target of the creating unit's weapon/attack ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
JanChris showed me how to make an upgrade for an existing unit with the Hydralisk, so I can do that easy peasy.