i have a channeling chain lightning ability. you can cast it on a target, after 2 seconds a new target in range of the first target is targeted :d
this goes on aslong as the caster is channeling.
the ability can be cast by any player.
what i would need is a way to determine if any links inside the chain are dead and if so all links behind are set free and if the caster is still channeling a new target must be found by the last active chain link.
any ideas that are better than tracking each unit for each player in an array with triggers?
Create persistant (channeling) linked with init effect toSet _- A: Damage, B: Apply Buff C: Create Persistant _ C runs out _ Search Effect _ Set _ A ....
Problem 2:
Attaching the beam to the weapon attachmentpoint of the caster. sounds easy since this is default BUT i had to change a little detail that seems to annoy me.
i have changed the beam frame from caster to target (on the action actor) being able to react to some events happening on the targets.
i have tried everything : altering the container attach query, launchattachquery, launchsiteops, none of them work. it always starts from the bottom mid of the caster.
my model (dark templar) has a attachmentpoint weapon left. i have used the beam actor and action actor of archons attack as template (duplicated)
I would add a death response to targets that applies a buff to the caster that for a minimal duration disables the first effect/uses a switch to disable targeting the first target.
Alter the launch site Site type actor. They are immune to offsets so you need to attach your site to a Model type actor with 0 opacity that you move into position.
could you explain a bit further? how do i attach my site actor to a model? and how do i move it into position?
_ nvm got it working _ thx alot
what i did:
beam action actor - Event: actor creation _ create dummyAttachModel then changed
launchsite ops : weapon left
and changed the launch site to dummyAttachModel and last but not least on the
DummyModel - host site ops attach weapon left
hello there
problem 1:
i have a channeling chain lightning ability. you can cast it on a target, after 2 seconds a new target in range of the first target is targeted :d this goes on aslong as the caster is channeling. the ability can be cast by any player. what i would need is a way to determine if any links inside the chain are dead and if so all links behind are set free and if the caster is still channeling a new target must be found by the last active chain link. any ideas that are better than tracking each unit for each player in an array with triggers?
Create persistant (channeling) linked with init effect toSet _- A: Damage, B: Apply Buff C: Create Persistant _ C runs out _ Search Effect _ Set _ A ....
Problem 2:
Attaching the beam to the weapon attachmentpoint of the caster. sounds easy since this is default BUT i had to change a little detail that seems to annoy me. i have changed the beam frame from caster to target (on the action actor) being able to react to some events happening on the targets. i have tried everything : altering the container attach query, launchattachquery, launchsiteops, none of them work. it always starts from the bottom mid of the caster. my model (dark templar) has a attachmentpoint weapon left. i have used the beam actor and action actor of archons attack as template (duplicated)
I would add a death response to targets that applies a buff to the caster that for a minimal duration disables the first effect/uses a switch to disable targeting the first target.
Alter the launch site Site type actor. They are immune to offsets so you need to attach your site to a Model type actor with 0 opacity that you move into position.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
could you explain a bit further? how do i attach my site actor to a model? and how do i move it into position?
_ nvm got it working _ thx alot
what i did:
beam action actor - Event: actor creation _ create dummyAttachModel then changed launchsite ops : weapon left and changed the launch site to dummyAttachModel and last but not least on the DummyModel - host site ops attach weapon left
Like any other attached model (read the tutorials on attachments). Use a SOp (Local Offset) SOp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg