Is it possible... through a search area effect to then use a Set that contains effects both affecting
a) the Origin unit (unit with behaviour conducting the search area)
and
b) the Target unit (unit found by the search area)
Ideally, I want my search area to look for Unit A. Once found, remove unit a, apply a behaviour to self, remove a different behaviour from self, and also remove the searching behaviour.
I simply can't get this to work and am considering using On Death effects instead.
1. Yes if the effects in the set effect target those, just do not mix up source with caster and that with some abilitieis like the Arm Magazine the source/caster/target gets confusing.
2. I advise you look up the WDE on the sacrifice build. There it uses a search to find units and sacrifice them efficiently via a Launch Missile effect just like brood lord escorts to apply a counter buff to the host unit. You just need to use a unit Compare Behavior Count validator in the Behavior - Validators (Remove) fields of the two behaviours or get the search buff to have an expire effect that uses a Remove Behavior effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is it possible... through a search area effect to then use a Set that contains effects both affecting
a) the Origin unit (unit with behaviour conducting the search area)
and
b) the Target unit (unit found by the search area)
Ideally, I want my search area to look for Unit A. Once found, remove unit a, apply a behaviour to self, remove a different behaviour from self, and also remove the searching behaviour.
I simply can't get this to work and am considering using On Death effects instead.
1. Yes if the effects in the set effect target those, just do not mix up source with caster and that with some abilitieis like the Arm Magazine the source/caster/target gets confusing.
2. I advise you look up the WDE on the sacrifice build. There it uses a search to find units and sacrifice them efficiently via a Launch Missile effect just like brood lord escorts to apply a counter buff to the host unit. You just need to use a unit Compare Behavior Count validator in the Behavior - Validators (Remove) fields of the two behaviours or get the search buff to have an expire effect that uses a Remove Behavior effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg