So let me just give you a little insight into what I'm talking about first:
I have a lot of behaviors and abilities in a map I am making, which isn't all that odd. Some abilities it is better to have a unit stop it's current action to force the player to think strategically before casting anything.
However, some abilities are meant to be applied..."passively". By that I mean they should cast without forcing the unit to do anything extra, including stopping their current actions.
So I have this Behavior applying ability "Middle Ownership Buff". It is autocast with the intention of applying itself like explained above. However, it does not; it forces the unit to stop it's current actions after applying.
This is very annoying because it applies for workers as well and it stops workers from harvesting just to apply itself.
Yes, it is supposed to have a cooldown of 20 seconds, that way if you don't have ownership of the middle the buff will dissipate until you can regain control.
And it's not just this one ability, however once I figure out how to fix this one, I should be able to figure out how to fix the others.
Any help is appreciated!
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I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Have you tried the transient flag on the ability? Cause I think thats what you're looking for. The transient flag makes the unit cast the ability without it interfering in its orders (like stimpack or cloak)
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Well, if I am understanding your question correctly:
The buff is meant as an extra while in the middle because the middle is easily infiltrated. The buffs are unlocked over time so that the longer the game is running, the easier it is to defend the middle. Though I still have a bit of a bug in the programming; that's a question to ask later if I cannot fix it myself.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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So let me just give you a little insight into what I'm talking about first:
I have a lot of behaviors and abilities in a map I am making, which isn't all that odd. Some abilities it is better to have a unit stop it's current action to force the player to think strategically before casting anything.
However, some abilities are meant to be applied..."passively". By that I mean they should cast without forcing the unit to do anything extra, including stopping their current actions.
So I have this Behavior applying ability "Middle Ownership Buff". It is autocast with the intention of applying itself like explained above. However, it does not; it forces the unit to stop it's current actions after applying.
This is very annoying because it applies for workers as well and it stops workers from harvesting just to apply itself.
Technical mumbo-jumbo:
Yes, it is supposed to have a cooldown of 20 seconds, that way if you don't have ownership of the middle the buff will dissipate until you can regain control.
And it's not just this one ability, however once I figure out how to fix this one, I should be able to figure out how to fix the others.
Any help is appreciated!
Have you tried the transient flag on the ability? Cause I think thats what you're looking for. The transient flag makes the unit cast the ability without it interfering in its orders (like stimpack or cloak)
@TheAlmaity: Go
Looks like exactly what I wanted. Thanks so much!
Why do the units need to cast it on the middle and the middle not just convert itself?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Well, if I am understanding your question correctly:
The buff is meant as an extra while in the middle because the middle is easily infiltrated. The buffs are unlocked over time so that the longer the game is running, the easier it is to defend the middle. Though I still have a bit of a bug in the programming; that's a question to ask later if I cannot fix it myself.