I'm trying to find a shockwave type skill in the editor (that would fire a projectile that deals damage to enemies in its path when the projectile passes them), but can't think of one. I thought maybe the lurker attack, but thats an attack, not a skill. Any suggestions?
"Attacks" and "skills" are actually the same thing. They're effects. You can turn any attack into a "spell" easily. Just make an ability that calls that effect.
While I appreciate the gesture, did you look at those results? Or my opening post? Most of those results deal with the skill named shockwave (which is not what I want, it is nothing like what I want). The only one that pertains to my question may be the one titled "An shockwave type of spell?", but it has a rather hastily added and confusing response.
@shardfenix
I'm just worried that the weapon will have something to do with it, and I'm not very good with the data editor yet, so I was kindof hoping to see a complete example before I dived in. I'll try and figure it out though.
Thanks, I'm looking into it now, but one line really confused me. What does this mean?
"The damage effect has a validator of the Unit Compare Behavior Count variety that counts the number of counter buff stacks on the caster to make sure it is below the units damaged per shockwave cap."
Does it mean there is a maximum number of units that can be damaged by the shockwave?
In WC3 the ability shockwave had a cap as to how many different units it could damage per shockwave. By adding a buff stack to the caster unit each time a target unit is damaged, this limit can be simulated. In short after having damaged x many units it has x many counter buff stacks which disable the damage effect from damaging any more units for that shockwave. Of course you would clear the counter buff stack with the final effect of the Create Persistent effect.
If you do not want this feature then you can just skip it.
Sorry to necro this, but I searched last night about how people here recommended doing shockwave spells to see if what I was planning on doing would work and this method was the only one I found. I think three different people wrote tutorials making a shockwave spell that used this method. But this doesn't seem like the most sensical way to do it
I don't see why you'd prefer that method to simply using a Launch Missile effect with a Unit/Point target location that has a giant Impact offset. With no impact offset it will just travel to your target click and do its impact effects, but if you add a negative Y offset of say -20 or more the missile will keep going far past your target click. you can instead use timed life behavior to kill the projectile after the amount of time it takes for it to reach the distance you want.
Now, if you want to create a shockwave-like that has a bunch of separated art assets (such as an "underground" one that is demonstrated in all these tutorials) then using a periodic effect is probably ideal. But that isn't how shockwave looks or behaves in WC3, and its a much more difficult process for beginners to set up.
I'm trying to find a shockwave type skill in the editor (that would fire a projectile that deals damage to enemies in its path when the projectile passes them), but can't think of one. I thought maybe the lurker attack, but thats an attack, not a skill. Any suggestions?
@HamsterBoo: Go
"Attacks" and "skills" are actually the same thing. They're effects. You can turn any attack into a "spell" easily. Just make an ability that calls that effect.
http://www.sc2mapster.com/search/?search=shockwave
@ iE4TM4PS
While I appreciate the gesture, did you look at those results? Or my opening post? Most of those results deal with the skill named shockwave (which is not what I want, it is nothing like what I want). The only one that pertains to my question may be the one titled "An shockwave type of spell?", but it has a rather hastily added and confusing response.
@shardfenix
I'm just worried that the weapon will have something to do with it, and I'm not very good with the data editor yet, so I was kindof hoping to see a complete example before I dived in. I'll try and figure it out though.
i can create and you can learn off it i dont think there is a weapon or skill that does that
I already covered how in this thread.
http://www.sc2mapster.com/forums/development/data/23928-creating-wc3-ability-assets/#p3
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks, I'm looking into it now, but one line really confused me. What does this mean?
"The damage effect has a validator of the Unit Compare Behavior Count variety that counts the number of counter buff stacks on the caster to make sure it is below the units damaged per shockwave cap."
Does it mean there is a maximum number of units that can be damaged by the shockwave?
In WC3 the ability shockwave had a cap as to how many different units it could damage per shockwave. By adding a buff stack to the caster unit each time a target unit is damaged, this limit can be simulated. In short after having damaged x many units it has x many counter buff stacks which disable the damage effect from damaging any more units for that shockwave. Of course you would clear the counter buff stack with the final effect of the Create Persistent effect.
If you do not want this feature then you can just skip it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry to necro this, but I searched last night about how people here recommended doing shockwave spells to see if what I was planning on doing would work and this method was the only one I found. I think three different people wrote tutorials making a shockwave spell that used this method. But this doesn't seem like the most sensical way to do it
I don't see why you'd prefer that method to simply using a Launch Missile effect with a Unit/Point target location that has a giant Impact offset. With no impact offset it will just travel to your target click and do its impact effects, but if you add a negative Y offset of say -20 or more the missile will keep going far past your target click. you can instead use timed life behavior to kill the projectile after the amount of time it takes for it to reach the distance you want.
Now, if you want to create a shockwave-like that has a bunch of separated art assets (such as an "underground" one that is demonstrated in all these tutorials) then using a periodic effect is probably ideal. But that isn't how shockwave looks or behaves in WC3, and its a much more difficult process for beginners to set up.
Each method has it's own set of advantages and disadvantages.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg