Hello; been trying to make a resource unit have more than one resource mined from the unit; I'm trying to make a special mineral that gives off 3 gas and 2 minerals. Right now, this is the ancher of building further right now, after searching and playing with the map editor for about five days. I would like to change the behaviour to allow mining of both gas and minerals within the same unit. I'll continue to play with it longer.
If anyone has information about it, that would be awesome.
I think resources can only return 1 type of resource. You could rig up some sort of buff behavior with some validators though.
On a side note, if your trying to remove geysers or minerals from your map, why not just make stuff cost either?
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Look at my harvest simulation demo map for an alternative.
What is returned is determined by the Units data type. Only one can be returned.
However the Resource behaviour applies a Behavior under the Behavior: Carry Resource Behavior field. You could give a Buff behaviour applies by that field a Modify Player effect as a final effect validated that the caster is not dead.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello; been trying to make a resource unit have more than one resource mined from the unit; I'm trying to make a special mineral that gives off 3 gas and 2 minerals. Right now, this is the ancher of building further right now, after searching and playing with the map editor for about five days. I would like to change the behaviour to allow mining of both gas and minerals within the same unit. I'll continue to play with it longer.
If anyone has information about it, that would be awesome.
I think resources can only return 1 type of resource. You could rig up some sort of buff behavior with some validators though.
On a side note, if your trying to remove geysers or minerals from your map, why not just make stuff cost either?
Look at my harvest simulation demo map for an alternative.
What is returned is determined by the Units data type. Only one can be returned.
However the Resource behaviour applies a Behavior under the Behavior: Carry Resource Behavior field. You could give a Buff behaviour applies by that field a Modify Player effect as a final effect validated that the caster is not dead.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg