New to the Galaxy Editor here. I've been searching for awhile now trying to figure this out. I know that the art is called up by actors for the "effect" data that is attached to the "weapon" data. However I can't find anything under the "effect" data that is actually calling out to a specific actor. Now...I know I could just goto the already related actor and change the effects there, but I'd really like to know where I would go to change what actor the effect is calling on.
For example: I'm editing the scout ground weapon. That weapon has the scout ground effect. The scout ground effect has the actor "Scout Ground Attack". The 'explain link' option shows that the actor is called on by a field called "events", however I don't see any field for this on the Scout Ground effect.
That's because it's not called by the effect but by the actor itself. In the actor's event-event+ (or something like that) field. Actors usually link themselves to stuff and aren't linked by things like effects or behaviors.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
New to the Galaxy Editor here. I've been searching for awhile now trying to figure this out. I know that the art is called up by actors for the "effect" data that is attached to the "weapon" data. However I can't find anything under the "effect" data that is actually calling out to a specific actor. Now...I know I could just goto the already related actor and change the effects there, but I'd really like to know where I would go to change what actor the effect is calling on.
For example: I'm editing the scout ground weapon. That weapon has the scout ground effect. The scout ground effect has the actor "Scout Ground Attack". The 'explain link' option shows that the actor is called on by a field called "events", however I don't see any field for this on the Scout Ground effect.
@AvidZero: Go
That's because it's not called by the effect but by the actor itself. In the actor's event-event+ (or something like that) field. Actors usually link themselves to stuff and aren't linked by things like effects or behaviors.