ive been trying to add a number of the campaign upgrades from both games, but i have been finding that even with the dependencies, some of them do not show up at all.
Fire suppression system is one of the main ones i'm looking for, i can find it in the upgrade data but not its button or anything else, how can i add this upgrade?
if the upgrade is there, can you still make it work? an abilities button is purely cosmetic- as long as an ability has a button at all, it will function.(assuming the ability works of course.)
Fire suppression is behavior. And Some staff have different name in editor than ingame, for example in kerrigan Leaping Strike ability everything called primal slash, and only button's name is Leaping Strike. So if you rembember who have the ability or something, than search for it and look there. If you search for the upgrades that player can before map starts. than look them in triggers too.
ive been trying to add a number of the campaign upgrades from both games, but i have been finding that even with the dependencies, some of them do not show up at all.
Fire suppression system is one of the main ones i'm looking for, i can find it in the upgrade data but not its button or anything else, how can i add this upgrade?
what other upgrades are "missing"
if the upgrade is there, can you still make it work? an abilities button is purely cosmetic- as long as an ability has a button at all, it will function.(assuming the ability works of course.)
ive seen other custom games that have the ability as an upgrade and it works, im just not sure if more of the data is missing or anything.
@spy46: Go
Fire suppression is behavior. And Some staff have different name in editor than ingame, for example in kerrigan Leaping Strike ability everything called primal slash, and only button's name is Leaping Strike. So if you rembember who have the ability or something, than search for it and look there. If you search for the upgrades that player can before map starts. than look them in triggers too.