I'm tying to reconstruct the Phase Cannon (from the SC2 Beta: ) which was able to transform into energy and move around.
The problem I have now is to make the Photon Cannon movable (not through an ability). I've messed around with the placement, movement and attribute entries but nothing seemed to work. As far as I know the "Phasing" is just a morph ability that transforms the Phase Cannon into a movable Phase Cannon.
What exactly do I have to change to accomplish that? The ability itself shouldn't be a problem.
Yes, but the strange thing is that the ability (to move) is not visible ingame. =/
My Cannon hasn't the ability to morph, yet. I'm just trying to make him movable via data editor...
That would be a possible solution, but I really want to know which entries allow a not movable structure to move. Well, I will try to copy the spine crawler and see if it works.
Ok i managed to copy the Spine Crawler and change the right entries to seem it look like the Cannon.
Now, i have no clue how to make the animations for the ability. The ability to morph to the Phase Cannon and back work fine, but the animation is really difficult to make... In the video it seems that for 1 second the model is replaced by the Photon Cannon Placement model and then uses the build animation of the protoss buildings. And when the cannon phases back, it looks like it's using the animation that is played when the construction of the Photon Cannon is finished.
I can't make it work via the Actor events, because I have no clue how the building animations of the Protoss Buildings work. Any ideas?
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Hey guys,
I'm tying to reconstruct the Phase Cannon (from the SC2 Beta: ) which was able to transform into energy and move around. The problem I have now is to make the Photon Cannon movable (not through an ability). I've messed around with the placement, movement and attribute entries but nothing seemed to work. As far as I know the "Phasing" is just a morph ability that transforms the Phase Cannon into a movable Phase Cannon. What exactly do I have to change to accomplish that? The ability itself shouldn't be a problem.
Did you give the phased cannon (note the past term) the Ability to move and put it in the command card?
Yes, but the strange thing is that the ability (to move) is not visible ingame. =/ My Cannon hasn't the ability to morph, yet. I'm just trying to make him movable via data editor...
@Oatin: Go
Just look at the Spine Crawler and try to copy it.
That would be a possible solution, but I really want to know which entries allow a not movable structure to move. Well, I will try to copy the spine crawler and see if it works.
Ok i managed to copy the Spine Crawler and change the right entries to seem it look like the Cannon. Now, i have no clue how to make the animations for the ability. The ability to morph to the Phase Cannon and back work fine, but the animation is really difficult to make... In the video it seems that for 1 second the model is replaced by the Photon Cannon Placement model and then uses the build animation of the protoss buildings. And when the cannon phases back, it looks like it's using the animation that is played when the construction of the Photon Cannon is finished. I can't make it work via the Actor events, because I have no clue how the building animations of the Protoss Buildings work. Any ideas?