Hello, I have a map that you can pick up items, and you also have a pet who can hold a LOT of items for you.
I have been informed that having a lot of buffs in the game generates a lot of lag, so I thought I'd ask if there is a way to disable a specific unit type from getting the buff an item provides? This way the pet won't have the buffs applied, thus making there have much less total buffs in the game at one time.
Also, I noticed a post on the Blizzard Forum by someone who did a lot of experimenting and asked for help but noone answered him, and couldn't find anything here and I've been experiencing the same problem as he was so I thought I'd ask:
Does any1 know why any Item Lifesteal Behaviors (NON aura-based) sometimes glitch and go negative if you drop the item? If not I guess I'll have to use a 0.1 range aura
Does any1 know why any Item Lifesteal Behaviors (NON aura-based) sometimes glitch and go negative if you drop the item? If not I guess I'll have to use a 0.1 range aura
I've ran into this as well. I had a lifesteal potion that upon expiring would randomly give the unit "negative" lifesteal, causing it to quickly kill itself if this happened. The potion was extremely simple and the bug happened to different units and different players alike with no real pattern between occurrences.
Hello, I have a map that you can pick up items, and you also have a pet who can hold a LOT of items for you. I have been informed that having a lot of buffs in the game generates a lot of lag, so I thought I'd ask if there is a way to disable a specific unit type from getting the buff an item provides? This way the pet won't have the buffs applied, thus making there have much less total buffs in the game at one time.
Also, I noticed a post on the Blizzard Forum by someone who did a lot of experimenting and asked for help but noone answered him, and couldn't find anything here and I've been experiencing the same problem as he was so I thought I'd ask:
Does any1 know why any Item Lifesteal Behaviors (NON aura-based) sometimes glitch and go negative if you drop the item? If not I guess I'll have to use a 0.1 range aura
you could add a validator to all behaviours to remove themselfes if on unit A.
I've ran into this as well. I had a lifesteal potion that upon expiring would randomly give the unit "negative" lifesteal, causing it to quickly kill itself if this happened. The potion was extremely simple and the bug happened to different units and different players alike with no real pattern between occurrences.
Probably some kind of rounding error? Either that or a double removal error (return to 0 and then subtract to inverse).