I've got a Deflect ability that seeks out missiles in an aoe, converts ownership to the caster, and then redirects them. I'm trying to get the Redirect Missile effect to target a point that the caster's facing, so that you pick the angle you reflect the missile.
I can't figure out how to get this point into the effect. Right now I'm trying a tree that has an initial pair set: one that makes the actual reflecting persistent, and the other a persistent that targets an Initial dummy effect with an Initial Offset of (0, -12, 0) away from the Caster Point, with the facing fallback set to Caster Unit.
I'm trying to reference the dummy effect's target point with the redirect missile effect from the other part of the set. What's happening is missiles are being deflected at an arbitrary angle off the map to the lower left.
Basically. It's a set & two persistents. One persistent looks for missiles in the target area to deflect and puts a behavior on them. The other persistent looks for missiles with that behavior and redirects them to itself, then tags it with a 2nd behavior to prevent it from being redirected again.
I'm having a new problem, though. It seems like I can't do anything with a missile once it's been redirected. I can't redirect it again, and existing behaviors on it (like a skillshot looking for a collision) don't run. I redirected an allied skillshot at an enemy, and it didn't collide; it just blew up.
Is redirect missile just, like, broken? Am I doing something else wrong?
Well, I just simplified it to have the missile be redirected to the nearest enemy unit. But even with that the missiles don't deal any damage on impact.
Edit: I decided to just reflavor the ability. Now it destroys enemy missiles and launches a new, separate missile.
Nah, just use one damn redirect missile effect and make everything else with triggers, works perfectly for me. Data effect scopes will cause brain explosion.
I've got a Deflect ability that seeks out missiles in an aoe, converts ownership to the caster, and then redirects them. I'm trying to get the Redirect Missile effect to target a point that the caster's facing, so that you pick the angle you reflect the missile.
I can't figure out how to get this point into the effect. Right now I'm trying a tree that has an initial pair set: one that makes the actual reflecting persistent, and the other a persistent that targets an Initial dummy effect with an Initial Offset of (0, -12, 0) away from the Caster Point, with the facing fallback set to Caster Unit.
I'm trying to reference the dummy effect's target point with the redirect missile effect from the other part of the set. What's happening is missiles are being deflected at an arbitrary angle off the map to the lower left.
So you want to select the missile and launch it 12 infront of the caster?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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Precisely.
I just fixed it. I made a separate persistent at the offset that searches for missiles from the player and redirects them toward itself.
So you just have a set, persistent and redirect missile effect tree now?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Basically. It's a set & two persistents. One persistent looks for missiles in the target area to deflect and puts a behavior on them. The other persistent looks for missiles with that behavior and redirects them to itself, then tags it with a 2nd behavior to prevent it from being redirected again.
I'm having a new problem, though. It seems like I can't do anything with a missile once it's been redirected. I can't redirect it again, and existing behaviors on it (like a skillshot looking for a collision) don't run. I redirected an allied skillshot at an enemy, and it didn't collide; it just blew up.
Is redirect missile just, like, broken? Am I doing something else wrong?
Well, I just simplified it to have the missile be redirected to the nearest enemy unit. But even with that the missiles don't deal any damage on impact.
Edit: I decided to just reflavor the ability. Now it destroys enemy missiles and launches a new, separate missile.
Nah, just use one damn redirect missile effect and make everything else with triggers, works perfectly for me. Data effect scopes will cause brain explosion.
@Buswolley: Go
Redirect missile only works once anyhow. Try reapplying the buff
Not exactly a setup for multicasting.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg