When they have placement footprint but no actual unit footprint everything works fine - they use their collision radius. But if you delete BOTH footprints and try to place it like for example protoss warp units, collision is misplaced to left and up. Try it out for yourself - delete both footprints of supply depo and build it - it will be misplaced. Is there any way to fix this? Unit has no sOPs.
[edit] Some weird facts i found: it's misplaced only when you try to place another supply depo next to it but standard units collide normally. Also if you delete collision radius you can place it correctly but units will go right through. I feel like it's snapping to the grid despite not having footprint.
But I want it to not have any footprint at all, it has to be like when you warp in zealot but he has to stand in place and be structure. Using doodad footprint doesn't change anything - unit still uses grid, same goes for any footprint.
Don't. If people know an answer they will give it. Sometimes it may take years until someone figures it out. This means adding pointless lines to a thread to keep it on the front page will not speed up the process. Although having a downloadable map demonstrating the issue might.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
When they have placement footprint but no actual unit footprint everything works fine - they use their collision radius. But if you delete BOTH footprints and try to place it like for example protoss warp units, collision is misplaced to left and up. Try it out for yourself - delete both footprints of supply depo and build it - it will be misplaced. Is there any way to fix this? Unit has no sOPs.
[edit] Some weird facts i found: it's misplaced only when you try to place another supply depo next to it but standard units collide normally. Also if you delete collision radius you can place it correctly but units will go right through. I feel like it's snapping to the grid despite not having footprint.
@ZenonMalinowski: Go
give it a doodad footprint, then it will have no collision and can be placed most places.
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Or just use a pathable footprint.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
But I want it to not have any footprint at all, it has to be like when you warp in zealot but he has to stand in place and be structure. Using doodad footprint doesn't change anything - unit still uses grid, same goes for any footprint.
So you want structures that do not snap to the grid for placement?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
yes exacly
Tried messing with the push priorities?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Made it large and small and doesn't seem to change anything.
So place the first it is fine but when placing the second it is not?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'll make photos of problem, hang on.
Unit can be placed anywhere without using grid
And yet it still occupy grid
Collision with units isn't bugged, it's just other structures without footprint, it's just there graphically and for units.
BUMP
BUMP
BUMP
Just be patient and wait till someone answers. If you keep spam bumping this thread I will be forced to lock it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
Sorry. What's the rules for bumping?
Don't. If people know an answer they will give it. Sometimes it may take years until someone figures it out. This means adding pointless lines to a thread to keep it on the front page will not speed up the process. Although having a downloadable map demonstrating the issue might.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg