Are you talking about buff to the left from unit wireframe (where hp is)? or icons on command card?
First one is easy. Set behavior alignment to positive (will make it green) or negative (will make it red).
Second one is a bit more tricky, you need to create button, then add it as passive ability directly in unit's command card.
You can control if it should be showed or not using requirements.
Set behaviour alignment to "neutral". This will retain any color the icon has. After that, color the icon manually using your choice of image software.
@Sherlia: Go What Tya Starcraft said. Use colored images for the buff icon and set it to neutral. If you don't want to have the blue border you need to use an image file that doesn't have the alpha channel (most sc2 icons have them).
I have seen on one of the top maps (lottery defense or something) that some units have a colored buff icon with no border, how is this made?
UI tab in Data Editor find something that deals with behaviors, I cant open the sc2 editor right no so this is all I can say
Are you talking about buff to the left from unit wireframe (where hp is)? or icons on command card?
First one is easy. Set behavior alignment to positive (will make it green) or negative (will make it red).
Second one is a bit more tricky, you need to create button, then add it as passive ability directly in unit's command card. You can control if it should be showed or not using requirements.
Set behaviour alignment to "neutral". This will retain any color the icon has. After that, color the icon manually using your choice of image software.
@Sherlia: Go What Tya Starcraft said. Use colored images for the buff icon and set it to neutral. If you don't want to have the blue border you need to use an image file that doesn't have the alpha channel (most sc2 icons have them).
Thanks Necromantic, your answer was very helpful. I could change tint color and alpha on that color on both the icons and the button border.