When you go into events+ and make the Msg Type Ability what are all the subnames and when are they during an ability? I want to make my unit play an animation but it always starts at the wrong part. If possible is there a list of when each subname is for future reference and for other times?
The ability is a persistent effect that searches an area and deals damage. Thanks to zeldarules I got the unit animation to work. Now I'm working on the actual effect so I know where the ability is.
Agreed. The High Templar - Psistorm ability is an Effect - Target ability that has the Effect - Effect field set to a Create Persistent effect that periodically uses a Search Areas effect for 6 periods. The Search Areas effect then uses an Apply Behavior effect that applies a Buff with a low Stats - Duration and an Effect - Effect - Initial/Periodic that applies a Damage effect.
Why It is set up this way I do not know where giving the buff a negative life regen would give a much smoother damage dealt or just getting the search area effect to apply damage directly would be sufficient.
When you go into events+ and make the Msg Type Ability what are all the subnames and when are they during an ability? I want to make my unit play an animation but it always starts at the wrong part. If possible is there a list of when each subname is for future reference and for other times?
How is your ability set up? Dont forget you can fine tune stuff using timers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The ability is a persistent effect that searches an area and deals damage. Thanks to zeldarules I got the unit animation to work. Now I'm working on the actual effect so I know where the ability is.
So basicly you are making an overgrown psistorm.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That among other things. I know I can just duplicate it but it's better for me to learn how to make it myself.
Agreed. The High Templar - Psistorm ability is an Effect - Target ability that has the Effect - Effect field set to a Create Persistent effect that periodically uses a Search Areas effect for 6 periods. The Search Areas effect then uses an Apply Behavior effect that applies a Buff with a low Stats - Duration and an Effect - Effect - Initial/Periodic that applies a Damage effect.
Why It is set up this way I do not know where giving the buff a negative life regen would give a much smoother damage dealt or just getting the search area effect to apply damage directly would be sufficient.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg