I have a pretty basic question that I can't seem to figure out.
I have made a turret-like ability where my custom unit drops the turret and its supposed to begin pulsing, slowing down any enemies who get near it.
Basically, its an Earthbind totem from WoW.
Unfortunately, it refuses to use the ability. I have the pulse on auto cast so theoretically when enemies approach it should start spamming the ability, unfortunately it doesn't. It just sits there.
You can click on the totem/turret and manually click pulse and it'll trigger, but it won't continue to trigger.
Does anyone know why its not auto casting? I have a theory its because the totem is stationary and can't move, or perhaps its because its flagged as a structure (this shouldn't matter though, should it?)
Also, another quick basic one,
I changed the Hammer Security unit into a completely different unit (instead of making a new unit from scratch) and its supposed to maintain the slowing ability. Its listed in its behaviors and such, but for some reason the passive slow isn't working anymore. I disabled the requirements for the ability so I shouldn't need to research anything in order to get it to function.
Any ideas there?
Also, I'd like to note that I'm not completely inept, I generally don't have issues with abilities but these two issues don't seem to want give up without a fight, as basic as they are.
Thanks in advance for your patience and any help you can offer!
I likely couldn't comment on why your slow ability isn't working without seeing you map, but...
For the auto cast on the turret, I'd actually recommend setting the acquire level to defensive and making it auto-cast the pulses on itself (Give it a range of like 1 and set appropriate target filters)
I likely couldn't comment on why your slow ability isn't working without seeing you map, but...
For the auto cast on the turret, I'd actually recommend setting the acquire level to defensive and making it auto-cast the pulses on itself (Give it a range of like 1 and set appropriate target filters)
Fixed it!
Turns out the stop ability was bugging it out.
The AI was going, "I should auto cast, but the stop button is forever on... so I think I'll go make coffee instead."
I removed the ability to stop, and it spams earthbind quite nicely now. :D
EDIT: Also I abandoned the slowing effect on the second unit, I made a turret ability that has a slowing aura instead. Bit more interesting anyway. ;)
Hey guys,
I have a pretty basic question that I can't seem to figure out.
I have made a turret-like ability where my custom unit drops the turret and its supposed to begin pulsing, slowing down any enemies who get near it.
Basically, its an Earthbind totem from WoW.
Unfortunately, it refuses to use the ability. I have the pulse on auto cast so theoretically when enemies approach it should start spamming the ability, unfortunately it doesn't. It just sits there.
You can click on the totem/turret and manually click pulse and it'll trigger, but it won't continue to trigger.
Does anyone know why its not auto casting? I have a theory its because the totem is stationary and can't move, or perhaps its because its flagged as a structure (this shouldn't matter though, should it?)
Also, another quick basic one, I changed the Hammer Security unit into a completely different unit (instead of making a new unit from scratch) and its supposed to maintain the slowing ability. Its listed in its behaviors and such, but for some reason the passive slow isn't working anymore. I disabled the requirements for the ability so I shouldn't need to research anything in order to get it to function. Any ideas there?
Also, I'd like to note that I'm not completely inept, I generally don't have issues with abilities but these two issues don't seem to want give up without a fight, as basic as they are.
Thanks in advance for your patience and any help you can offer!
I likely couldn't comment on why your slow ability isn't working without seeing you map, but...
For the auto cast on the turret, I'd actually recommend setting the acquire level to defensive and making it auto-cast the pulses on itself (Give it a range of like 1 and set appropriate target filters)
Fixed it!
Turns out the stop ability was bugging it out. The AI was going, "I should auto cast, but the stop button is forever on... so I think I'll go make coffee instead."
I removed the ability to stop, and it spams earthbind quite nicely now. :D
EDIT: Also I abandoned the slowing effect on the second unit, I made a turret ability that has a slowing aura instead. Bit more interesting anyway. ;)