like the title states ive been trying to convert the carrier launch interceptor weapon into a area targetable ability for days on end. Anyone have experience with this that could atleast nudge me in the right direction? Thanks :)
You cant as the use magazine effect merely releases the interceptors from the internal magazine. The ammo units then automatically are forced to target the target of the host units weapon. The same thing occurs if the ammo units are external except you dont need the use magazine effect.
There have been several forum threads about trying to get interceptors to attck targets other than the host units weapon scope. The general way is that the interceptors are given a behavior that using a search area effect constantly using issue order for them to attack another target.
Hmm, well in the custom map "Star Battle" there is a feature that allows the player to use an active ability to target when and where the interceptors are sent. They seem to automatically target the closest enemy to the cursor selection, this may be the key, i don't know the editor well enough so that could be off. Ive looked at almost every thread in these forums and one idea for auto re-targeting I've yet to try was roughly, use a dummy unit and SOp ?shadow? attach it to the carrier and use that as the magazine but not the weapon, if i remember right. I tried the search area issue order without success, may have implemented it wrong. I haven't tried the SOp thing yet as I'm giving this whole area a breather. Thanks though, i may not be approaching it right from what you've said
Hmm, well in the custom map "Star Battle" there is a feature that allows the player to use an active ability to target when and where the interceptors are sent. They seem to automatically target the closest enemy to the cursor selection, this may be the key,
It's just a non transient ability with a 0 point damage effect.
You can't launch interceptors without stopping. Having a non transient ability causes the ship to stop. The damage portion sets the target for the interceptors, and the rest is done by the hidden magazine weapon.
Sweet, i think i got the retargeting working, i had tried setting it up on the launch effect not as a behavior on the unit :/. How should i keep count of the interceptors for the player, the launch ability i setup doesnt have a tally on the button. I know a calldown effect will show the ammo, but i couldnt get it to keep track during interceptor flight. I may just setup some ui to keep track since i intend to add multiple interceptor types for a single carrier. Are triggers required for this?
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like the title states ive been trying to convert the carrier launch interceptor weapon into a area targetable ability for days on end. Anyone have experience with this that could atleast nudge me in the right direction? Thanks :)
You cant as the use magazine effect merely releases the interceptors from the internal magazine. The ammo units then automatically are forced to target the target of the host units weapon. The same thing occurs if the ammo units are external except you dont need the use magazine effect.
There have been several forum threads about trying to get interceptors to attck targets other than the host units weapon scope. The general way is that the interceptors are given a behavior that using a search area effect constantly using issue order for them to attack another target.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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Hmm, well in the custom map "Star Battle" there is a feature that allows the player to use an active ability to target when and where the interceptors are sent. They seem to automatically target the closest enemy to the cursor selection, this may be the key, i don't know the editor well enough so that could be off. Ive looked at almost every thread in these forums and one idea for auto re-targeting I've yet to try was roughly, use a dummy unit and SOp ?shadow? attach it to the carrier and use that as the magazine but not the weapon, if i remember right. I tried the search area issue order without success, may have implemented it wrong. I haven't tried the SOp thing yet as I'm giving this whole area a breather. Thanks though, i may not be approaching it right from what you've said
It's just a non transient ability with a 0 point damage effect.
You can't launch interceptors without stopping. Having a non transient ability causes the ship to stop. The damage portion sets the target for the interceptors, and the rest is done by the hidden magazine weapon.
@Eiviyn: Go
Awesome, I dont mind if the ship stops, thanks!
@Eiviyn: Go
Would it be possible to give the ship a turret that launches the interceptors so it can do so while moving?
Sweet, i think i got the retargeting working, i had tried setting it up on the launch effect not as a behavior on the unit :/. How should i keep count of the interceptors for the player, the launch ability i setup doesnt have a tally on the button. I know a calldown effect will show the ammo, but i couldnt get it to keep track during interceptor flight. I may just setup some ui to keep track since i intend to add multiple interceptor types for a single carrier. Are triggers required for this?