I have an air unit (banshee model) that morphs into a landed unit. The problem is, that when it does so, it instantly morphs into the landed unit, rather than landing slowly. I tried adding the "walk" animation for 5 seconds, but it has no impact. How can I make it land slowly like the Hercules lander?
Ok I just tried it and it's the same problem. It just get delayed before landing now.
I think has something to do with the lack of a proper animation playing... One that shows the Banshee lowering to the ground :S
Edit: I played around the fields, and it actually worked properly when I changed the Mover - Duration
Now the problem is that the morph ability has an automatic cast when the unit to be stationary/moving (it lands when it's not moving, and lifts off when it wants to move) This is causing it to keep landing/lifting off..
Edit 2: Facepalm again. I reput the ability delay to 0, when it should have stayed the same as the mover.
I have an air unit (banshee model) that morphs into a landed unit. The problem is, that when it does so, it instantly morphs into the landed unit, rather than landing slowly. I tried adding the "walk" animation for 5 seconds, but it has no impact. How can I make it land slowly like the Hercules lander?
http://forums.sc2mapster.com/resources/tutorials/881-data-morphing-buildings-guide/
-> 2.3
@Vitkar
*facepalm* I can't believe I didn't look there. I'll try it out once the server comes online.
Thank you ^_^
@PredaN00b:
Ok I just tried it and it's the same problem. It just get delayed before landing now.
I think has something to do with the lack of a proper animation playing... One that shows the Banshee lowering to the ground :S
Edit: I played around the fields, and it actually worked properly when I changed the Mover - Duration
Now the problem is that the morph ability has an automatic cast when the unit to be stationary/moving (it lands when it's not moving, and lifts off when it wants to move) This is causing it to keep landing/lifting off..
Edit 2: Facepalm again. I reput the ability delay to 0, when it should have stayed the same as the mover.