So I've been struggling with this allday, and it really doesn't make any sense. One hting is that it's a pain to scramble around the editor to find what effec tlinks to what unit missle that links to a sometimes random actor. But now that I'm trying to add an offset to my launch effect (under launch offset). Nothing happens. I've tried setting it to 10,10 and there is no difference at all :S I've long given up on changing the height of the missle since it always messes up. This is my first attempt tp actually try and understand the data editors weapon system, till now I've been faking it with triggers, so I'm sorry if I seem frustrated, but this is making me wanna give up :/
I'm trying to do a few things, which all should be quite simple. One of the things is making a weapon that fires several shots from each of a vikings guns. So far I've made a persistant effect fire a launch effect 3 times. I've tried having this launch effect have an offset matching where the vikings one gun is, but the offset does nothing.
ANother issue is that all the missiles from the own weapons fly along the ground with any height. I've particially fixed this by adding height to the missile units, but that only solves the launch height, the missles still end at the targets' feet.
A third is issue, is the over all mess the data editor is to get around in, but that's of course not something anyone here can solve. It's just that I've been playing with this off and on since th ebeta editor came out, and it still doesn't make much sense, the way you have to manually duplicate some parts of a weapon (such as the actor and unit) and sometimes reassign stuff, even though you've duplicated the whole weapon.
Update. So yea no luck in solving the issue, but another one has just popped up. WHenever the unit stands close to its target, the missiles will fly straight down instead of towards the target, the target is still damaged tho
You need to specify attachment points using Site Operations to get the missiles to launch from different parts of the unit.
As for where the missile hits the target, you can control that by modifying its Mover. There's a good writeup on how to do that in the Tutorials forum by ProzaicMuse.
I'll check that, any clue as to why the missiles move straight down instead of towards the target when the unit is near the target? I've never seen this issue before
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I've been struggling with this allday, and it really doesn't make any sense. One hting is that it's a pain to scramble around the editor to find what effec tlinks to what unit missle that links to a sometimes random actor. But now that I'm trying to add an offset to my launch effect (under launch offset). Nothing happens. I've tried setting it to 10,10 and there is no difference at all :S I've long given up on changing the height of the missle since it always messes up. This is my first attempt tp actually try and understand the data editors weapon system, till now I've been faking it with triggers, so I'm sorry if I seem frustrated, but this is making me wanna give up :/
What exactly are you trying to achieve here? From what i get you try to make missile go somewhere else than straight into its target, is that right?
I'm trying to do a few things, which all should be quite simple. One of the things is making a weapon that fires several shots from each of a vikings guns. So far I've made a persistant effect fire a launch effect 3 times. I've tried having this launch effect have an offset matching where the vikings one gun is, but the offset does nothing.
ANother issue is that all the missiles from the own weapons fly along the ground with any height. I've particially fixed this by adding height to the missile units, but that only solves the launch height, the missles still end at the targets' feet.
A third is issue, is the over all mess the data editor is to get around in, but that's of course not something anyone here can solve. It's just that I've been playing with this off and on since th ebeta editor came out, and it still doesn't make much sense, the way you have to manually duplicate some parts of a weapon (such as the actor and unit) and sometimes reassign stuff, even though you've duplicated the whole weapon.
Update. So yea no luck in solving the issue, but another one has just popped up. WHenever the unit stands close to its target, the missiles will fly straight down instead of towards the target, the target is still damaged tho
bump
@MaMasToast: Go
You need to specify attachment points using Site Operations to get the missiles to launch from different parts of the unit.
As for where the missile hits the target, you can control that by modifying its Mover. There's a good writeup on how to do that in the Tutorials forum by ProzaicMuse.
@Chiquihuite: Go
I'll check that, any clue as to why the missiles move straight down instead of towards the target when the unit is near the target? I've never seen this issue before