Hi all, I'm making a video using the MS - Hyperion Bridge - set (stage 1) , but it is so small, so I increased the size to 2.0 . The problem is that the editor increase the size of the model to 2.0, but the walkability remains to 1.0 . How can I solve that? Help me, please.
What is the walkablitiy ? It would be footprint, pathing layer etc.. Also the SM models don't walk by pathing at all, they have animation and walk whenever they want
For walkability I mean for example when a unit go on the bridge and go up the stairs. I created a Hyperion Bridge - set (stage 1) and increased scale 2x, but models sink it.How can I modify it?
Maybe I wronged the title of the topic: Increase the size, increase the physic range. I increase the size of the model but I need to increase the physic (collision, pathing) range too.
you could create a region on the bridge and when the unit enters this region you could modify the units height so that it apears to be walking correctly on the bridge then lower the unit after it leaves the region. It sounds like your unit is clipping through the bridge.
Im not so familiar with bridges .....
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Movement - radius ( change it to what ever u want )
Movement - placement ( i think its placement )
essentially it has 2 aspec in MOUVEMENT u need ot change i know cause i had to set them both to 0 so my untis can walk throu each other
nothing to do with footprint
and if u want to chaneg the WALKING ANIMATION ( vause he looks like hes walking on the Moon ( happends when u upscale )
theres also a movement speed ACTOR in the Unit ACTOR section.
Hi all, I'm making a video using the MS - Hyperion Bridge - set (stage 1) , but it is so small, so I increased the size to 2.0 . The problem is that the editor increase the size of the model to 2.0, but the walkability remains to 1.0 . How can I solve that? Help me, please.
@BurningTemplar: Go
What is the walkablitiy ? It would be footprint, pathing layer etc.. Also the SM models don't walk by pathing at all, they have animation and walk whenever they want
@progammer: Go
For walkability I mean for example when a unit go on the bridge and go up the stairs. I created a Hyperion Bridge - set (stage 1) and increased scale 2x, but models sink it.How can I modify it?
Maybe I wronged the title of the topic: Increase the size, increase the physic range. I increase the size of the model but I need to increase the physic (collision, pathing) range too.
@BurningTemplar: Go
bump
you could create a region on the bridge and when the unit enters this region you could modify the units height so that it apears to be walking correctly on the bridge then lower the unit after it leaves the region. It sounds like your unit is clipping through the bridge.
Im not so familiar with bridges .....
@SouLCarveRR: Go
There isn't another way?
increasing colision pathing ???
easy!
check the Unit :
Movement - radius ( change it to what ever u want )
Movement - placement ( i think its placement )
essentially it has 2 aspec in MOUVEMENT u need ot change i know cause i had to set them both to 0 so my untis can walk throu each other
nothing to do with footprint
and if u want to chaneg the WALKING ANIMATION ( vause he looks like hes walking on the Moon ( happends when u upscale ) theres also a movement speed ACTOR in the Unit ACTOR section.
@Selfcreation: Go
Now I show you what is the problem. Normal scale:
Double scale:
In the second picture, as you can see, the units collapse. How can I solve it?
i cant see the pic its to dark , can u boost the britness a little?