I'd like to set the Roach's baseline walk animation to Walk, Start, so it looks like he hops everywhere. Unfortunately, this animation doesn't naturally Loop, so the Roach plays the animation once and then just slides without any animation.
How can you set a baseline to a non-looping animation?
You could use a timer that's as long as the animation, and have him replay it based on the timer. There's also a "loop forever" flag in actors somewhere, but despite its name, I have no idea what it does :P
Play Forever works for looping the Content segment of an animation bracket. It can also keep the last animation frame of an animation play indefinitely without just switching back to the stand animation.
Using a timer is tough, because it has to somehow shut off when the unit stops moving. It's not like a channeled effect that I can just keep looping for x amount of time.
I tried using the baseline status terms, but they didn't seem to work at all.
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I'd like to set the Roach's baseline walk animation to Walk, Start, so it looks like he hops everywhere. Unfortunately, this animation doesn't naturally Loop, so the Roach plays the animation once and then just slides without any animation.
How can you set a baseline to a non-looping animation?
@wingednosering: Go
You could use a timer that's as long as the animation, and have him replay it based on the timer. There's also a "loop forever" flag in actors somewhere, but despite its name, I have no idea what it does :P
Play Forever works for looping the Content segment of an animation bracket. It can also keep the last animation frame of an animation play indefinitely without just switching back to the stand animation.
Using a timer is tough, because it has to somehow shut off when the unit stops moving. It's not like a channeled effect that I can just keep looping for x amount of time.
I tried using the baseline status terms, but they didn't seem to work at all.