The cliff pathing map allows scalers to walk over it but otherwise acts as unpathable. Is there any movement type that can move over building but not cliff or unpathable?
I don't understand what you are asking. But if you have a structure/unit connected to the cliff pathing somehow.....reapers will jump them/colossus will scale them? Is that what i'm to believe?
Yes I made a building colossus can scale, I used it to make it so protoss units can move through forcefields. But I want to know how to make it so a unit can move through the "building" footprint, which is not the unpathable footprint which is normally used.
...I know how to use the footprint editor. I made a footprint that uses cliff, and I was able to handle cliff. I want to know what is special about the "building" type, not the cliff type.
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The cliff pathing map allows scalers to walk over it but otherwise acts as unpathable. Is there any movement type that can move over building but not cliff or unpathable?
I don't understand what you are asking. But if you have a structure/unit connected to the cliff pathing somehow.....reapers will jump them/colossus will scale them? Is that what i'm to believe?
that is neat
Depends what you define your buildings interaction as when it comes to collision.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes I made a building colossus can scale, I used it to make it so protoss units can move through forcefields. But I want to know how to make it so a unit can move through the "building" footprint, which is not the unpathable footprint which is normally used.
@SkeletalHammer: Go
Well open up the footprint editor!
There is a handy button for cliff.
@grenegg: Go
Lol "Open up the footprint editor". Psshh, yeah, like that is EVER gonna happen! That thing is evil, man, pure evil.
Great to be back and part of the community again!
...I know how to use the footprint editor. I made a footprint that uses cliff, and I was able to handle cliff. I want to know what is special about the "building" type, not the cliff type.