I think those show up when your model doesn't have the shield attachment bone. If that's the case it can be fixed by giving the model such bone, or maybe by declaring the bone in the model data tab, but I never tried that.
I think those show up when your model doesn't have the shield attachment bone. If that's the case it can be fixed by giving the model such bone, or maybe by declaring the bone in the model data tab, but I never tried that.
This is done by selecting the model in question in the data editor. Open the Attachment Properties field and add a new entry. Set the ID to the attachment point the shield should use, usually you want to use something like Center or Target. Set the Shield Radius to something appropriate, it will affect the visual size of the shield bubble. Set the Squib Type to Shield. You can leave the rest at default.
This has to be done for every non-protoss model that can be used for a unit that uses a shield (some protoss models as well, the Preservers for example).
Also, for this to work, the unit needs to have an initial shield. If it starts with 0 shield and gains it at a later point (maybe with an item or ability), it will malfunction. If you need this kind of functionality, give the unit some initial shield and remove it via trigger of with a behavior, when the unit enters the field.
This is done by selecting the model in question in the data editor. Open the Attachment Properties field and add a new entry. Set the ID to the attachment point the shield should use, usually you want to use something like Center or Target. Set the Shield Radius to something appropriate, it will affect the visual size of the shield bubble. Set the Squib Type to Shield. You can leave the rest at default.
This has to be done for every non-protoss model that can be used for a unit that uses a shield (some protoss models as well, the Preservers for example).
Also, for this to work, the unit needs to have an initial shield. If it starts with 0 shield and gains it at a later point (maybe with an item or ability), it will malfunction. If you need this kind of functionality, give the unit some initial shield and remove it via trigger of with a behavior, when the unit enters the field.
i just removed shield from unit cuz that sounds too complicated for me lol
I fixed it when i removed shield from some unit. how do i fix this without removing shield?
I think those show up when your model doesn't have the shield attachment bone. If that's the case it can be fixed by giving the model such bone, or maybe by declaring the bone in the model data tab, but I never tried that.
This is done by selecting the model in question in the data editor. Open the Attachment Properties field and add a new entry. Set the ID to the attachment point the shield should use, usually you want to use something like Center or Target. Set the Shield Radius to something appropriate, it will affect the visual size of the shield bubble. Set the Squib Type to Shield. You can leave the rest at default.
This has to be done for every non-protoss model that can be used for a unit that uses a shield (some protoss models as well, the Preservers for example).
Also, for this to work, the unit needs to have an initial shield. If it starts with 0 shield and gains it at a later point (maybe with an item or ability), it will malfunction. If you need this kind of functionality, give the unit some initial shield and remove it via trigger of with a behavior, when the unit enters the field.
i just removed shield from unit cuz that sounds too complicated for me lol
This is not complicated at all just open model tab in this: