I have a custom unit with 3 abilities, one of which is Marine - Stim Pack. I am trying to apply the Stimpack behavior to the casting unit when using any of the abilities. I added the "Marine - Stim Pack (Apply Buff)" effect to the other two abilities, but only the original ability triggers the effect/behavior. The key difference is probably that the original "Marine - Stimpack" ability is of type "Effect - Instant", while the other two abilities are of type "Effect - Target" and "Behavior". I looked over the "Marine - Stim Pack (Apply Buff)" effect and tried changing the value on the Unit tab to Caster, but still no luck.
I discovered that I was adding the Effect in the wrong spot. The Apply Behavior Effect was the level 2 Effect. When I moved it up a spot, it worked, but the other Effect did not work anymore.
I looked at Vortex, which uses several Effects and Behaviors. I see a Search Effect, which triggers the main Effect, which triggers a bunch of other Effects.
One of the Abilities I want to trigger the Stimpack Behavior is Scanner Sweep. How should I set this up? Can I link both Effects from the Ability, or should I have one Effect trigger the next, or should I create a separate parent Effect that starts off the other two?
Basically I have a unit with multiple spells. Whenever that unit casts a spell, I want to apply a 5-second speed boost to that unit. I thought that Stimpack would be a good start. Ideally I would want each spell to apply a different number of stacks to the speed boost, but one stack across all spells is fine too. The idea is to encourage players to cast spells often giving them a temporary speed boost. The game I am working on is kind of like a racing game.
Have a Set effect doing the spell effect tree and then an Apply Behavior effect that applies a Buff type behaviour. This buff has the Stats - Maximum Stack Count set to whatever, a finite Stats - Duration and then adjusts the move speed using the Movement - Modification+ fields.
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Hello,
I have a custom unit with 3 abilities, one of which is Marine - Stim Pack. I am trying to apply the Stimpack behavior to the casting unit when using any of the abilities. I added the "Marine - Stim Pack (Apply Buff)" effect to the other two abilities, but only the original ability triggers the effect/behavior. The key difference is probably that the original "Marine - Stimpack" ability is of type "Effect - Instant", while the other two abilities are of type "Effect - Target" and "Behavior". I looked over the "Marine - Stim Pack (Apply Buff)" effect and tried changing the value on the Unit tab to Caster, but still no luck.
Any suggestions? Thanks in advance!
For Ability (Behavior), you can add more than 1 Behavior to be applied, why not simply just add Behavior > Marine - Stim Pack on the list?
Not really sure about the Effect - Target.
Thanks for the suggestion dragooness. Unfortunately, adding the Behavior to the Ability still did not make a difference. Hm...
Those extra behaviours in the list are for leveled Behavior abilities using the Veterancy behaviour. Each one is applied at each level of the ability.
@dragooness: Go
In your case you need to copy the Apply Behavior effect and set it to target the caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I discovered that I was adding the Effect in the wrong spot. The Apply Behavior Effect was the level 2 Effect. When I moved it up a spot, it worked, but the other Effect did not work anymore.
I looked at Vortex, which uses several Effects and Behaviors. I see a Search Effect, which triggers the main Effect, which triggers a bunch of other Effects.
One of the Abilities I want to trigger the Stimpack Behavior is Scanner Sweep. How should I set this up? Can I link both Effects from the Ability, or should I have one Effect trigger the next, or should I create a separate parent Effect that starts off the other two?
So you want all units in the area of the scanner sweep to get stimmed?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So what is the issue exactly?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Basically I have a unit with multiple spells. Whenever that unit casts a spell, I want to apply a 5-second speed boost to that unit. I thought that Stimpack would be a good start. Ideally I would want each spell to apply a different number of stacks to the speed boost, but one stack across all spells is fine too. The idea is to encourage players to cast spells often giving them a temporary speed boost. The game I am working on is kind of like a racing game.
Have a Set effect doing the spell effect tree and then an Apply Behavior effect that applies a Buff type behaviour. This buff has the Stats - Maximum Stack Count set to whatever, a finite Stats - Duration and then adjusts the move speed using the Movement - Modification+ fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg