For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
If you start a new project and add the the campaign dependency, you can look at the auto refinery and copy the behaviors. You can in theory just add the dependency to your current project but I have had some issue with that.
Copying doesnt work, since its to much different from the thing i want. The concept is the same, but the details around arent, so id rather create my own behavior then editing every single option of the copyed 1.
For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
Hi all,
For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
Thanks in advance! :D Eijsvogel.
@Eijsvogel: Go
If you start a new project and add the the campaign dependency, you can look at the auto refinery and copy the behaviors. You can in theory just add the dependency to your current project but I have had some issue with that.
Bump
why the bumb? plagelpuss answered your question....
Copying doesnt work, since its to much different from the thing i want. The concept is the same, but the details around arent, so id rather create my own behavior then editing every single option of the copyed 1.
You already have a thread you started on this.. I gave you a sample Trigger you could use for it. Link to your last thread with my answer