• 0

    posted a message on Changing cost of upgrades?

    Hi all,

    I cant seem to find how to edit the cost of upgrades...

    For example, i want to change the Extended thermal lance upgrade cost,

    But when i look under upgrades/extended thermal lance, i only see what it does (add extra range etc)

    And no resource cost.

    anybody help?

    Thanks in advance!

    Posted in: Data
  • 0

    posted a message on How to make a building generate minerals? (Request)

    Copying doesnt work, since its to much different from the thing i want. The concept is the same, but the details around arent, so id rather create my own behavior then editing every single option of the copyed 1.

    Posted in: Data
  • 0

    posted a message on How to make a building generate minerals? (Request)

    Bump

    Posted in: Data
  • 0

    posted a message on How to make a building generate minerals?

    Thanks, but for learning purposes i would like to create the behavior myself;

    Which i think i have done.. But the problem is, when i try to add the behavior to the pylon, i cant find the behavior type in the list which i can select behaviors in.

    anybody knows the reason behind this?

    Thanks!

    Posted in: Data
  • 0

    posted a message on Cant select Self-made effects?

    Hi all,

    After ive made my behavior, i cant find it back in the list of ´´add behavior´´

    How could this come?

    Thanks in advance!

    Posted in: Data
  • 0

    posted a message on How to make a building generate minerals? (Request)

    Hi all,

    For my concept, i need buildings that generate minerals.

    For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)

    If anybody knows how to make a building generate minerals, then please post a tutorial down here.

    Thanks in advance! :D Eijsvogel.

    Posted in: Data
  • 0

    posted a message on How to make a building generate minerals?

    Hi all,

    For my concept, i need buildings that generate minerals.

    For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)

    If anybody knows how to make a building generate minerals, then please post a tutorial down here.

    Thanks in advance! :D

    Eijsvogel.

    Posted in: Data
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