I am currently trying to set a unit's actor to have a negative height (as though it's submerged underground) while it is affected by a Behavior. First attempt was going into Actor Events and applying a Set Height to the Behavior.[].On, which had no effect with a negative value in the Z axis (and reset whenever the unit moved when it was positive). Second attempt was adding a Height Modification to the Behavior itself, which works with positive values, but just resets to 0 whenever I try to set it to a negative value. I can't use the invisible marine trick on this one since it has no attachment points since it is an imported model.
Is there something I'm missing here? Or is it just not possible to put a unit underground?
EDIT: I'm going to try inversing this - instead of having a behavior that increases the unit's height, I'll lower its natural height and have a behavior applied to it that raises its height, with a Validator (Disable) that disables it while the Behavior is active. Will update with the results.
EDIT: It works! There's probably a more elegant solution out there, but this seems to work fine.
You could just attach unit actor to mover which goes down for smooth transition or set host site op of your unit's actor to negative Z for rough transition
I am currently trying to set a unit's actor to have a negative height (as though it's submerged underground) while it is affected by a Behavior. First attempt was going into Actor Events and applying a Set Height to the Behavior.[].On, which had no effect with a negative value in the Z axis (and reset whenever the unit moved when it was positive). Second attempt was adding a Height Modification to the Behavior itself, which works with positive values, but just resets to 0 whenever I try to set it to a negative value. I can't use the invisible marine trick on this one since it has no attachment points since it is an imported model.
Is there something I'm missing here? Or is it just not possible to put a unit underground?
EDIT: I'm going to try inversing this - instead of having a behavior that increases the unit's height, I'll lower its natural height and have a behavior applied to it that raises its height, with a Validator (Disable) that disables it while the Behavior is active. Will update with the results.
EDIT: It works! There's probably a more elegant solution out there, but this seems to work fine.
You could just attach unit actor to mover which goes down for smooth transition or set host site op of your unit's actor to negative Z for rough transition
How to do that step by step?
Bump