1. I need help how i can make button like in wc 3 in altar. When you click on hero button, button will disapear (hide) and your hero will be trained but never showed button again, only revive and i need how to hide button after train.
2. Why my tower shoot missiles over model? I have tower with crystal and i wanna to shoot missiles from crystal and not over crystal, help me.
3. I have 3 gold mines. how to make when you pick race , like in wc 3 undead, your gold mine will be haunted or will extractor on him. How to make it but for other races will be gold mine same, only when you pick zerg will be extractor on nearby vespene gas.
1. create a requiremnt that counts the number of hero units '(is less than - count units - constant 1). if you want it to work for several types of heroes you need a or condition. there is a use and hide field. use it for both field to prevent queuing. add this req to your ability.
2. you need to change your actor hosting, there are tutorials for that here on sc2mapster
3. i dunno, you have to experiment here with geysirs.
1.you just need it once to buy the hero? then set a dummy upgrade to 1 and compare this with the requirement. (set the upgrade with triggers) - i need more details
2. Just add an initial buff to the hatch that searchs for geysers and then creates the auto-extractor on top. > butff? :D i really need more detaisl, i'm not pro in actoring and in sc 2 editor are milion triggers...
3 and i dont know about hosting of my tower nothing, actors are hard.... pls more detaillssss. tutorial....
I need help with three things:
1. I need help how i can make button like in wc 3 in altar. When you click on hero button, button will disapear (hide) and your hero will be trained but never showed button again, only revive and i need how to hide button after train.
2. Why my tower shoot missiles over model? I have tower with crystal and i wanna to shoot missiles from crystal and not over crystal, help me.
3. I have 3 gold mines. how to make when you pick race , like in wc 3 undead, your gold mine will be haunted or will extractor on him. How to make it but for other races will be gold mine same, only when you pick zerg will be extractor on nearby vespene gas.
Really i need it for my project .. help me soon.
@Narudek: Go
1. create a requiremnt that counts the number of hero units '(is less than - count units - constant 1). if you want it to work for several types of heroes you need a or condition. there is a use and hide field. use it for both field to prevent queuing. add this req to your ability.
2. you need to change your actor hosting, there are tutorials for that here on sc2mapster
3. i dunno, you have to experiment here with geysirs.
@FunkyUserName: Go
but i need to hide button forever because hero will die and i will revive him from altar but he appears again ....
@Narudek: Go
you just need it once to buy the hero? then set a dummy upgrade to 1 and compare this with the requirement. (set the upgrade with triggers)
3. Just add an initial buff to the hatch that searchs for geysers and then creates the auto-extractor on top.
1.you just need it once to buy the hero? then set a dummy upgrade to 1 and compare this with the requirement. (set the upgrade with triggers) - i need more details
2. Just add an initial buff to the hatch that searchs for geysers and then creates the auto-extractor on top. > butff? :D i really need more detaisl, i'm not pro in actoring and in sc 2 editor are milion triggers...
3 and i dont know about hosting of my tower nothing, actors are hard.... pls more detaillssss. tutorial....
@Narudek: Go
please post the map or send it with PN and i will fix it. i think this will be faster than to keep explaining it
@FunkyUserName: Go
i sent