It's very possible. Create a behavior of type: veterancy and go to "veterancy levels" options. Then go ahead and play around in there. Every level you make in there adds 1 more level to the behavior. So however many you make is it's max level. Then you can add this behavior to the unit you want. Then if you want to modify the exp each unit it kills, go to each individual unit you want and set their experience.
if you already have a veterancy behavior you can create a second behavior of the Buff Type and give that buff a Modify Unit effect that adds exp every time its fired. this effect should be in the periodic effect field. i hope this is helpful
There's so much to add to the wiki but it's quite a bit of work. I would find it easier to fill into the blanks if the pages existed, I could document data stuff like Effect markers, Tactical AI Data, Target Finds..
I know it is time consuming. Target sorts is easy enough to understand just each page takes time and I appear to be the only person actually making them. There is still allot of ground needed to be covered in the actors and events+ pages, the validators have just been started and several older pages like requirements need reformatting/major revision. Still with the markers there are several fields (especially the flags) that are unknown so if you could fill them in it would be nice. Also do not forget you can always copy and paste if a sield is shared between stuff.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
is it possible? i want to add an as time passes exp gain effect for one of my special units.
It's very possible. Create a behavior of type: veterancy and go to "veterancy levels" options. Then go ahead and play around in there. Every level you make in there adds 1 more level to the behavior. So however many you make is it's max level. Then you can add this behavior to the unit you want. Then if you want to modify the exp each unit it kills, go to each individual unit you want and set their experience.
@XenoYoxa: Go
if you already have a veterancy behavior you can create a second behavior of the Buff Type and give that buff a Modify Unit effect that adds exp every time its fired. this effect should be in the periodic effect field. i hope this is helpful
@vailreth: Go
thanks ill try that.
Yup that pretty much covers the topic. I am starting to be impressed by the knowledge of this sites members
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Eheh DrSuperEvil, we have come a long way.
There's so much to add to the wiki but it's quite a bit of work. I would find it easier to fill into the blanks if the pages existed, I could document data stuff like Effect markers, Tactical AI Data, Target Finds..
I know it is time consuming. Target sorts is easy enough to understand just each page takes time and I appear to be the only person actually making them. There is still allot of ground needed to be covered in the actors and events+ pages, the validators have just been started and several older pages like requirements need reformatting/major revision. Still with the markers there are several fields (especially the flags) that are unknown so if you could fill them in it would be nice. Also do not forget you can always copy and paste if a sield is shared between stuff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg