Create teams in SC2 editor is TOO hard compared with WorldEdit, Blizzard should change this...
This is my situation, i have 2 teams and i have 12 players. Player 06 is where i put the structures for Team 01, and Player 12 is where i put the structures for Team 02. The Computer control this players: http://i.imgur.com/75na9Nk.png
I made a Trigger who make Players 01, 02, 03, 04, 05 and 06 ally, and another trigger who make Players 07, 08, 09, 10, 11 and 12 ally too.
Look the trigger to understand better: http://i.imgur.com/NRVappn.png
Please, someone know how to fix this? Just the Player 07 and 12 is my enemys, what i want is: Player 07, 08, 09, 10, 11 and 12. And wtf Hostile are doing there? hahaha
I agree teams are not very intuitive at all and blizzard desperately needs to update this althought they never have. There are however multiple of tutorials available that explain this which you could have easily read. The biggest thing you need to know is that the lobby doesn't label players according to the team they are in (ie player 2 is usually never on team 1). Players are numbered according to the order they enter on indifferent of their location or if they move (the one exception is if they exit in which the next newest player takes their spot if im not mistaken). Therefore you will likely move your ai teams to the last players slots of the group since theirs absolutely no reason they need to be in the middle. In your op you may want to update thats it is infact a 10 person team with a 5v5 and +1 ai per team (you may choose to hide these ai in lobby if you wish). Again i highly recommend you have a look at the already made thread if you are unclear what is needed; a simple loop should easily sort it all out for you.
Create teams in SC2 editor is TOO hard compared with WorldEdit, Blizzard should change this...
This is my situation, i have 2 teams and i have 12 players. Player 06 is where i put the structures for Team 01, and Player 12 is where i put the structures for Team 02. The Computer control this players: http://i.imgur.com/75na9Nk.png
I made a Trigger who make Players 01, 02, 03, 04, 05 and 06 ally, and another trigger who make Players 07, 08, 09, 10, 11 and 12 ally too. Look the trigger to understand better: http://i.imgur.com/NRVappn.png
This is the Lobby in the game: http://i.imgur.com/LZYmCzE.png
And this is what happen when the game start: http://i.imgur.com/eTfF3na.png
Please, someone know how to fix this? Just the Player 07 and 12 is my enemys, what i want is: Player 07, 08, 09, 10, 11 and 12. And wtf Hostile are doing there? hahaha
Thank you!
@Diego6D: Go
does this happen with human players too?
@Diego6D: Go
I agree teams are not very intuitive at all and blizzard desperately needs to update this althought they never have. There are however multiple of tutorials available that explain this which you could have easily read. The biggest thing you need to know is that the lobby doesn't label players according to the team they are in (ie player 2 is usually never on team 1). Players are numbered according to the order they enter on indifferent of their location or if they move (the one exception is if they exit in which the next newest player takes their spot if im not mistaken). Therefore you will likely move your ai teams to the last players slots of the group since theirs absolutely no reason they need to be in the middle. In your op you may want to update thats it is infact a 10 person team with a 5v5 and +1 ai per team (you may choose to hide these ai in lobby if you wish). Again i highly recommend you have a look at the already made thread if you are unclear what is needed; a simple loop should easily sort it all out for you.
I totally disagree, editor should be as powerfull as it can be. There are already lots of unecessary features, that only slow your work.
Just bumping this to share my happiness, I did! http://i.imgur.com/gT3RThk.png
Maybe this help another peoples too.