I'm trying to make an ability with a blink/teleport effect that also does aoe damage to the area teleported to. I can make the damage work but I can't get the unit to teleport. For some reason I am having trouble linking the teleport effect and damage effect together, even though I added a "Set" effect with both of those effects.
Oh, I made this exact ability already, so that's pretty simple. But I don't think I did anything special; I just made the main effect be a Set of the Teleport and Damage effect, just like you said, with the Teleport based off the Stalker's Blink and the Damage based off the HT's Psionic Storm. And it works fine.
The problem might be the existence of the Teleport effect, though, which is kind of buggy. Can you explain the issue more thoroughly?
I also did a similar skill, I had some problems with the teleport part too (mine was a teleport to unit). The configuration for the Teleport effect is pretty hard to understand with the Spanish translation. I don't remember what was the problem exactly, try to play a little with the data stuff looking at the Blink skill.
Don't know if anyone is still checking this, but there's a very elegant solution to this, I made a blink ability that deals damage both at the location the stalker blinked from and the location the stalker blinked to. I just used a Persistent effect.
In the persistent effect, I changed period count to 3, set 3 period durations 0, 0.05, and 0.1. Last under period effects, I put (in order) Damage, Blink, Damage.
My damage ability, which is purely just effect - damage, but with a small caveat - obviously the damage amount, the search area to whatever you want it to be, your search filters to whatever you want them to be, and then the big part is changing Target - Impact Location + to Caster Point. Otherwise it'll just do damage at wherever you blink if you leave it as default.
This Persistent will be your effect that the blink ability calls.
The result (mine at least): A seemingly unchanged blink effect, but with an AoE of 25 damage in 2 range of the blink origin and location. Hope this helps somebody.
I'm trying to make an ability with a blink/teleport effect that also does aoe damage to the area teleported to. I can make the damage work but I can't get the unit to teleport. For some reason I am having trouble linking the teleport effect and damage effect together, even though I added a "Set" effect with both of those effects.
Oh, I made this exact ability already, so that's pretty simple. But I don't think I did anything special; I just made the main effect be a Set of the Teleport and Damage effect, just like you said, with the Teleport based off the Stalker's Blink and the Damage based off the HT's Psionic Storm. And it works fine.
The problem might be the existence of the Teleport effect, though, which is kind of buggy. Can you explain the issue more thoroughly?
I also did a similar skill, I had some problems with the teleport part too (mine was a teleport to unit). The configuration for the Teleport effect is pretty hard to understand with the Spanish translation. I don't remember what was the problem exactly, try to play a little with the data stuff looking at the Blink skill.
Don't know if anyone is still checking this, but there's a very elegant solution to this, I made a blink ability that deals damage both at the location the stalker blinked from and the location the stalker blinked to. I just used a Persistent effect.
In the persistent effect, I changed period count to 3, set 3 period durations 0, 0.05, and 0.1. Last under period effects, I put (in order) Damage, Blink, Damage.
My damage ability, which is purely just effect - damage, but with a small caveat - obviously the damage amount, the search area to whatever you want it to be, your search filters to whatever you want them to be, and then the big part is changing Target - Impact Location + to Caster Point. Otherwise it'll just do damage at wherever you blink if you leave it as default.
This Persistent will be your effect that the blink ability calls.
The result (mine at least): A seemingly unchanged blink effect, but with an AoE of 25 damage in 2 range of the blink origin and location. Hope this helps somebody.