This project is developed to bring the abillity infestation back into the zerg race. I started with the virophage which I made a buildable unit on creep and on any ground level. Similar to the hatchery build placements. It's gameplay is a very nice addition .
What It can do right now:
Infest buildings when it shoots its Vile Missiles.
While the buidlings are under attack, it will infest ( or morph) into a infested building. (example : I infest a normal barracks and it starts morphing into an infested barracks ) Model changes , New abillity to train infested units, etc.
Heres the problem Now.. I don't want it to morph instantly. I want it to keep attacking until " the validator is reached" something like that. Then it should morph . Also, the "target" doesn't morph when there's a unit training inside of it.
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This project is developed to bring the abillity infestation back into the zerg race. I started with the virophage which I made a buildable unit on creep and on any ground level. Similar to the hatchery build placements. It's gameplay is a very nice addition .
What It can do right now:
Infest buildings when it shoots its Vile Missiles.
While the buidlings are under attack, it will infest ( or morph) into a infested building. (example : I infest a normal barracks and it starts morphing into an infested barracks ) Model changes , New abillity to train infested units, etc.
Heres the problem Now.. I don't want it to morph instantly. I want it to keep attacking until " the validator is reached" something like that. Then it should morph . Also, the "target" doesn't morph when there's a unit training inside of it.