Simple question I hope: how does one make it so that a hero unit will gain experience from any units who die in a certain radius around them, including allies, without the need to directly attack them?
I have the "hero" unit working as far as I can tell, meaning that ventrancy behaviors are in line, but it doesn't have an attack of it's own and still needs to gain XP for the map to work (long story.)
A quick explanation would be okay, but if there's a more in depth tutorial already written about this, I'd be grateful if someone pointed me towards that too.
I've tried setting the Share Experience Radius (kill) to 25, so the radius should be okay. I've set the Share Experience Fraction to 1. It still doesn't work. Does the Shared Experience Veterancy Behavior need to be on the unit that gets the KILL, so it shares the xp with nearby allies, or is it applied to the unit that is supposed to receive the shared experience?
Could the issue also lie in the fact that the units getting the kills don't have a veterancy behavior, and thus might not technically be "earning" experience?
I've tried setting the Share Experience Radius (kill) to 25, so the radius should be okay. I've set the Share Experience Fraction to 1. It still doesn't work. Does the Shared Experience Veterancy Behavior need to be on the unit that gets the KILL, so it shares the xp with nearby allies, or is it applied to the unit that is supposed to receive the shared experience?
Could the issue also lie in the fact that the units getting the kills don't have a veterancy behavior, and thus might not technically be "earning" experience?
the buff is on the unit that has levels. you have to setup lvls (on the buff) in order to gain lvls in the first place. the killed units must grant xp too.
target filter are the units that grants xp to the hero and the share filters are the units that also get xp.
Simple question I hope: how does one make it so that a hero unit will gain experience from any units who die in a certain radius around them, including allies, without the need to directly attack them?
I have the "hero" unit working as far as I can tell, meaning that ventrancy behaviors are in line, but it doesn't have an attack of it's own and still needs to gain XP for the map to work (long story.)
A quick explanation would be okay, but if there's a more in depth tutorial already written about this, I'd be grateful if someone pointed me towards that too.
Thanks in advance.
go to your veterancy behaviour and set the filter settings to your liking.
@FunkyUserName: Go
I'm a little confused as to what setting to use.
I've tried setting the Share Experience Radius (kill) to 25, so the radius should be okay. I've set the Share Experience Fraction to 1. It still doesn't work. Does the Shared Experience Veterancy Behavior need to be on the unit that gets the KILL, so it shares the xp with nearby allies, or is it applied to the unit that is supposed to receive the shared experience?
Could the issue also lie in the fact that the units getting the kills don't have a veterancy behavior, and thus might not technically be "earning" experience?
the buff is on the unit that has levels. you have to setup lvls (on the buff) in order to gain lvls in the first place. the killed units must grant xp too. target filter are the units that grants xp to the hero and the share filters are the units that also get xp.