Currently, I can adjust the animation speed of my attacks with the AnimSetTimeScaleGobal actor event. I would like, however, to have the attack animation take a fixed length of time, scaled so that the whole animation plays in the given time. I see some events called AnimSetDuration and AnimTimeSetScale, but I'm not sure how to use them, and what I've tried so far hasn't worked.
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Currently, I can adjust the animation speed of my attacks with the AnimSetTimeScaleGobal actor event. I would like, however, to have the attack animation take a fixed length of time, scaled so that the whole animation plays in the given time. I see some events called AnimSetDuration and AnimTimeSetScale, but I'm not sure how to use them, and what I've tried so far hasn't worked.