The campaign Swann model (the guy with the claw) has a left and right weapon, however if you preview the model you will notice the that the left weapon attachement point isn't actually on the weapon - there is another attachement point called Target01 which is basically at the end of his claw.
Now I'm trying to use this point as a launch attachement point, I can use the other points using the built in Attackement SiteOps, but there doesn't seem to be one for Target01, and even when I create my own siteop actor, I don't seem to be able to specify it.
Anyone have any idea how I can reference this access point? Thanks.
Okay sorted this out. For some reason when I created a new site op it wouldn't let me change the index (kept changing itself back to 0), so I had to do it in a new Attachement Point data object which seems to have worked.
The campaign Swann model (the guy with the claw) has a left and right weapon, however if you preview the model you will notice the that the left weapon attachement point isn't actually on the weapon - there is another attachement point called Target01 which is basically at the end of his claw.
Now I'm trying to use this point as a launch attachement point, I can use the other points using the built in Attackement SiteOps, but there doesn't seem to be one for Target01, and even when I create my own siteop actor, I don't seem to be able to specify it.
Anyone have any idea how I can reference this access point? Thanks.
Okay sorted this out. For some reason when I created a new site op it wouldn't let me change the index (kept changing itself back to 0), so I had to do it in a new Attachement Point data object which seems to have worked.
If you click on the arrow to increase the index by 1, it won't work. Manually typing 1 in the field works, though.
I tried that, but it seemed to reset it to zero each time. Probably would have worked with raw data I suppose.
@KratsAU: Go
You have to type 01 instead of 1 and it'll work.