i need the help of a person who is very good at making units, i need a unit made ( he is a default selection but an SS_unit) he needs to be given normal unit characteristics/attacks he needs to be normal unit size and hover a bit above the ground. (this might be hard for you guys idk, its impossible for me)
send me a PM to know more (so people don't steel my idea and whatnot)
If you are having issues with a simple task like that I doubt there will be much to steal.
Make a new unit under the Units data type and set the height under UI - Height and set what wepons you want it to have under Combat - Weapons - Weapon. The collision of the unit can be set under the Movement - Collide/Inner Radius/Radius fields. You will need a unit type actor which is created on unit birth and destroyed on unit death (Events), the Art - Scale field sets the size of the model while the Art - Model field sets what the unit is to look like. You may want to throw in an Action actor to determine where the weapon fires from.
If in doubt look at the Units section of the WIki (API Docs button at the top of this site)
i need the help of a person who is very good at making units, i need a unit made ( he is a default selection but an SS_unit) he needs to be given normal unit characteristics/attacks he needs to be normal unit size and hover a bit above the ground. (this might be hard for you guys idk, its impossible for me) send me a PM to know more (so people don't steel my idea and whatnot)
If you are having issues with a simple task like that I doubt there will be much to steal.
Make a new unit under the Units data type and set the height under UI - Height and set what wepons you want it to have under Combat - Weapons - Weapon. The collision of the unit can be set under the Movement - Collide/Inner Radius/Radius fields. You will need a unit type actor which is created on unit birth and destroyed on unit death (Events), the Art - Scale field sets the size of the model while the Art - Model field sets what the unit is to look like. You may want to throw in an Action actor to determine where the weapon fires from.
If in doubt look at the Units section of the WIki (API Docs button at the top of this site)
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg