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I am making a behavior that requires you to get damaged for it to have a chance to activate, how would I go about doing it?
@LiberatorSc2: Go
behavior - damage response - handled - apply behaviour effect - propability 50%
@FunkyUserName: Go
I only see a click response :| .
If you create a behavior of type : Buff, search (damage) and it will show up as Combat: Damage Response+
I am making a behavior that requires you to get damaged for it to have a chance to activate, how would I go about doing it?
@LiberatorSc2: Go
behavior - damage response - handled - apply behaviour effect - propability 50%
@FunkyUserName: Go
I only see a click response :| .
If you create a behavior of type : Buff, search (damage) and it will show up as Combat: Damage Response+