So if any of you are familiar with Abyssal City, the GSL map then you know what I am talking about.
If not, then just know that the "theme" for it is underwater.
One of the added aspects of it, is when a unit dies. The ragdoll parts of it will float up to the surface rather then fall/scatter around the ground like most maps. I have looked everywhere and I can't find anything that will effect the physics or the ragdoll on units.
At first I thought it was fairly obvious, and I could just change the Physics: Physics Gravity Factor 1.0000 field to 0 for the death model of any given unit I wanted to change. But that doesn't seem to work. I also tried changing the main model and the ragdoll one. None of the physics fields seem to effect them.
Does anyone else know how to change gravity for a map? Or alternatively how to change the way gravity effects specific units if a map wide thing isn't possible? It would be very helpful for me.
From what it seems, all movers are working correctly.
I don't have any complex physics weapons that bounce around or anything, so i doubt I would notice if it is having an effect. But launch effects and beams are all showing correctly.
A few units are not being effected by the change to gravity, but that could just simply be they were not designed with that in mind. The protoss shuttle from HotS for instance simply falls to the ground nomatter what settings are used, seemingly same for the phoenix.
So if any of you are familiar with Abyssal City, the GSL map then you know what I am talking about. If not, then just know that the "theme" for it is underwater.
One of the added aspects of it, is when a unit dies. The ragdoll parts of it will float up to the surface rather then fall/scatter around the ground like most maps. I have looked everywhere and I can't find anything that will effect the physics or the ragdoll on units.
At first I thought it was fairly obvious, and I could just change the Physics: Physics Gravity Factor 1.0000 field to 0 for the death model of any given unit I wanted to change. But that doesn't seem to work. I also tried changing the main model and the ragdoll one. None of the physics fields seem to effect them.
Does anyone else know how to change gravity for a map? Or alternatively how to change the way gravity effects specific units if a map wide thing isn't possible? It would be very helpful for me.
I know there is a gravity tidbit in the terrain types data field.
Yup, that did it. Just had to find the terrain I was using. Thank you.
Does reversing the gravity not mess with the one mover driver?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
From what it seems, all movers are working correctly. I don't have any complex physics weapons that bounce around or anything, so i doubt I would notice if it is having an effect. But launch effects and beams are all showing correctly. A few units are not being effected by the change to gravity, but that could just simply be they were not designed with that in mind. The protoss shuttle from HotS for instance simply falls to the ground nomatter what settings are used, seemingly same for the phoenix.
Good because the one driver used to bug with nega gravity which stopped all missiles using it from working. Glad that has been fixed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg