Of course, they'll be free-use for anyone who likes and needs them.
I figure, since my project is picking up steam (we now have two bands and three musicians composing when the time comes, two artists, and a couple mappers, actors, and editors, alongside me for plot and dialogue), I figured it'd be a good time to start requesting art.
So basically, I'm going to do this in batches. This time, it's all regular zerg structures. Of course, I've got concept art and reference art, so it won't be too hard. Of course, I've got one more concept sketch coming in, so I'll update this thread once it is.
Without further rambles from a weird young writer, here's the art:
This is just a morph animation concept art for the spawning pool to the baneling nest. The structure is a morph in my project, as the zerg building card is a bit cluttered. Should be simple.
This is the aberration grounds. I have buffed the aberration (in theory) significantly, and having it come from the evo chamber or the infestation pit feels weird, given it's, in my story, the first assimilated terran strain.
This structure is much like the spire. Instead of unlocking mutalisks and corruptors, it unlocks overseers, vipers and brood keepers (the SC1 queen). In essence, a spire for spellcasters, sort of like the science facility is to the starport. It has a morph to Greater Overlook animation that is currently being concepted. Will update this thread when it's ready.
This is the greater overlook, which specifically unlocks vipers.
This is the shrieker. At the moment, we're attempting a less detectorific system for base detection. You will be required to build a dedicated detector building for a somewhat high cost, making cloaking more useful, but not OP if you smartly lay out your base. The shrieker is the zerg detector.
I'm not really available for modelling requests at the moment (and I've never done any Zerg as it is) but I sincerely hope you'll have higher resolution copies of those concepts for anyone who is able to help you...
Quick update: we're starting protoss art in the coming week or two. Will start updating this thread more frequently as more art comes in over the summer.
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Of course, they'll be free-use for anyone who likes and needs them.
I figure, since my project is picking up steam (we now have two bands and three musicians composing when the time comes, two artists, and a couple mappers, actors, and editors, alongside me for plot and dialogue), I figured it'd be a good time to start requesting art.
So basically, I'm going to do this in batches. This time, it's all regular zerg structures. Of course, I've got concept art and reference art, so it won't be too hard. Of course, I've got one more concept sketch coming in, so I'll update this thread once it is.
Without further rambles from a weird young writer, here's the art:
This is just a morph animation concept art for the spawning pool to the baneling nest. The structure is a morph in my project, as the zerg building card is a bit cluttered. Should be simple.
This is the aberration grounds. I have buffed the aberration (in theory) significantly, and having it come from the evo chamber or the infestation pit feels weird, given it's, in my story, the first assimilated terran strain.
This structure is much like the spire. Instead of unlocking mutalisks and corruptors, it unlocks overseers, vipers and brood keepers (the SC1 queen). In essence, a spire for spellcasters, sort of like the science facility is to the starport. It has a morph to Greater Overlook animation that is currently being concepted. Will update this thread when it's ready.
This is the greater overlook, which specifically unlocks vipers.
This is the shrieker. At the moment, we're attempting a less detectorific system for base detection. You will be required to build a dedicated detector building for a somewhat high cost, making cloaking more useful, but not OP if you smartly lay out your base. The shrieker is the zerg detector.
@Muspelli: Go Nice concept for morphing Spawning Pool into Baneling Nest. I always thought it should be that way.
And are you going to release that alpha evolution chamber? I remember you posted some screenshots some time ago.
@Muspelli: Go
I'm not really available for modelling requests at the moment (and I've never done any Zerg as it is) but I sincerely hope you'll have higher resolution copies of those concepts for anyone who is able to help you...
I do. I was hoping they'd go higher resolution. I'll just link to the artist's deviantart page, where they can be viewed at higher resolution.
http://darethus.deviantart.com/gallery/
@SoulFilcher: Go
That was someone else, I think. I'm not to good with the editor. My job is plot and the dialogue.
Quick update: we're starting protoss art in the coming week or two. Will start updating this thread more frequently as more art comes in over the summer.