There are some portrait models that just need to "moved" a little: Kachinsky and Hall. They are ok but ingame you can see they are positioned wrong. Also I believe it is possible to create a good Ybarra portrait by repositioning the Ybarra model and adding a background, because that model already has the facial animations for Ybarra sounds. The same idea should work for some other Hyperion crew members.
Nobody? If I knew at least the basics of modelling I'd do it myself, can't be that hard to fix these models. One more portrait that could be fixed: that "diablo marine". That's an awesome portrait I'd love to use for some maps I'm planning.
Right now no one is able to do it as the current version of the importer/exporter cannot export portrait models. You can import them but we cannot save camera information and such so information will be lost in fixing this and most likely make the portrait model not work.
Thanks for answering. Isnt there a way to go around and use standard models as portraits? I mean, I tried using the Ybarra model as a portrait model. The problem is that I can see his legs and feet instead of his head. Could we cut off his body up to his chest? And then move the upper part close to the "ground" where his feet were, so we would see his chest and head in game?
I actually know nothing of 3d modelling, Its just an idea I had. Feel free to tell me "no we can't" and I'll stop ;-)
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There are some portrait models that just need to "moved" a little: Kachinsky and Hall. They are ok but ingame you can see they are positioned wrong. Also I believe it is possible to create a good Ybarra portrait by repositioning the Ybarra model and adding a background, because that model already has the facial animations for Ybarra sounds. The same idea should work for some other Hyperion crew members.
Nobody? If I knew at least the basics of modelling I'd do it myself, can't be that hard to fix these models. One more portrait that could be fixed: that "diablo marine". That's an awesome portrait I'd love to use for some maps I'm planning.
Right now no one is able to do it as the current version of the importer/exporter cannot export portrait models. You can import them but we cannot save camera information and such so information will be lost in fixing this and most likely make the portrait model not work.
Thanks for answering. Isnt there a way to go around and use standard models as portraits? I mean, I tried using the Ybarra model as a portrait model. The problem is that I can see his legs and feet instead of his head. Could we cut off his body up to his chest? And then move the upper part close to the "ground" where his feet were, so we would see his chest and head in game?
I actually know nothing of 3d modelling, Its just an idea I had. Feel free to tell me "no we can't" and I'll stop ;-)