Hope you got the idea what i'm talking about: the purple swarmhost from HotS campaign (again, idk how it's called in english locale) generates creep when burrowed, but in my map I don't need this. Problem is that creep is a part of the unit's model and I can't find a way to remove it without editing the model itself. Messed up with actors for half a day - no result.
So, could anyone please help me by removing this annoying creep (or by showing how to do this with data if it's possible)?
Maybe my english isn't so good yet, but i meant another thing here.
The creep itself - which is a part of the game mechanics - is controlled by a behavior, ofc. But the unit itself also has purely visual creep around it, and this creep IS a part of the model.
@FunBotan: Go I checked the model, and you are right, that model has materials for the creep. The only way to "fix" is to edit the model and remove the meshes and materials involved.
If you find the texture used by the unit you might be able to just edit out the Creep Texture,
by perhaps giving it an Alpha Channel to make the creep appear opaque?
Hope you got the idea what i'm talking about: the purple swarmhost from HotS campaign (again, idk how it's called in english locale) generates creep when burrowed, but in my map I don't need this. Problem is that creep is a part of the unit's model and I can't find a way to remove it without editing the model itself. Messed up with actors for half a day - no result.
So, could anyone please help me by removing this annoying creep (or by showing how to do this with data if it's possible)?
@FunBotan: Go The creep isnt part of the model. I believe the burrowed unit has a behavior to spread creep, remove it and it should work.
@SoulFilcher: Go
Maybe my english isn't so good yet, but i meant another thing here. The creep itself - which is a part of the game mechanics - is controlled by a behavior, ofc. But the unit itself also has purely visual creep around it, and this creep IS a part of the model.
@FunBotan: Go I checked the model, and you are right, that model has materials for the creep. The only way to "fix" is to edit the model and remove the meshes and materials involved.
So... Do I have any chance to get help?
If you find the texture used by the unit you might be able to just edit out the Creep Texture,
by perhaps giving it an Alpha Channel to make the creep appear opaque?
@zaysite: Go
Maybe. But idk how to do this. And most likely it'll still look weird.