Its a bit different then the regular archon in that it has free floating arms and a uniformed helix body and has tentacles in what seems to be its hair.
Anyway it was taken out of the alpha (or beta) some some reason or another but i am going to have a go at it. I will use the SC2 archon as a base.
what i don't get with the archon in general is that is the blue ball a spacewarp + particles or just particles and if so where can i get the textures for the archons particles?
I say you base the pieces on the mothership vortex for the lower spiral and maybe use inspiration from zeratuls void prison + sentry rear for the electric shield. That pic looks more like concept art rather than a model.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
To be honest, it didn't look much different from the actual Archon:
Current Archon:
The only visible difference are the feet, the blades on the arms, the texture of the solid parts, and that the flame has has electricity and a proton whirling (like in SC1, which is what was used for the team color) around it.
I would merely suggest changing the tint of the blue flame to purple at the edges of the blue flame ball, or giving it a purple contour, with some electricity whirling around. Perhaps you could also add some kind of spiky protrusion on the shoulder parts to make it look slightly different. The psionic appendages would take too many polygons and be too hard to model, in my opinion. And since you can't use ribbons without Blizzard's unreleased tools, then just don't bother with the appendages; It's not like the original had them, either...
no u could not because of many reasons, one being that it looks nothing like the preserver model and two because this model has blades on its arms and a well defined body. Another reason is that actors attached to actors creates lag, even if its a small amount of lag, it still adds up and for poor quality.
For future reference please don't post "Walk arounds" for i am planning to Model this in 3dsmax 2012
you could download the tassadar no glow model and than attach the archon you should make a new actor for the preserver than you have an archon with legs
Its a bit different then the regular archon in that it has free floating arms and a uniformed helix body and has tentacles in what seems to be its hair.
Anyway it was taken out of the alpha (or beta) some some reason or another but i am going to have a go at it. I will use the SC2 archon as a base. what i don't get with the archon in general is that is the blue ball a spacewarp + particles or just particles and if so where can i get the textures for the archons particles?
I say you base the pieces on the mothership vortex for the lower spiral and maybe use inspiration from zeratuls void prison + sentry rear for the electric shield. That pic looks more like concept art rather than a model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
To be honest, it didn't look much different from the actual Archon:
Current Archon:
The only visible difference are the feet, the blades on the arms, the texture of the solid parts, and that the flame has has electricity and a proton whirling (like in SC1, which is what was used for the team color) around it.
I would merely suggest changing the tint of the blue flame to purple at the edges of the blue flame ball, or giving it a purple contour, with some electricity whirling around. Perhaps you could also add some kind of spiky protrusion on the shoulder parts to make it look slightly different. The psionic appendages would take too many polygons and be too hard to model, in my opinion. And since you can't use ribbons without Blizzard's unreleased tools, then just don't bother with the appendages; It's not like the original had them, either...
That was amazing, Thank you for your image input. I could really use those images as references!
I think i am not going bother with the ball of psi incaseing the body for now and work on the basics of the body.
You could always just export the Archon from the game's files and edit it into a Twilight Archon, if it's easier.
twilight archon ? easey use the preserver model and attach the archon glow (or archon morph) and decrease the model speed of preserver model
@rikky333: Go
no u could not because of many reasons, one being that it looks nothing like the preserver model and two because this model has blades on its arms and a well defined body. Another reason is that actors attached to actors creates lag, even if its a small amount of lag, it still adds up and for poor quality.
For future reference please don't post "Walk arounds" for i am planning to Model this in 3dsmax 2012
The preserver hair might be good inspiration though. Also the model has a hood over the head the ingame archon lacks.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Isn't the whole twilight archon's glow the team color instead of the armor like the normal archon.
you could download the tassadar no glow model and than attach the archon you should make a new actor for the preserver than you have an archon with legs
This project is on hold for im filling a request for trokka who is a fellow member of Sc2Mapster