This is the first model I've made in a couple years, so bear with me. The last time I made a model was probably two or three years ago and it was a collection of Warcraft 2 models. (only one of them got finished)
This is my Starbridge, it is for use in my Escape Velocity project if I ever hear back from AmbrosiaSW's PR rep on whether I have permissions to recreate their game for Starcraft 2.
It has 856 trigons (many fewer polygons), and is not completed as of yet. I still have to model a few more details on the hull and put a black cap the engines (so you don't just see right through). I'm anticipating a total of around 1000 to 1100 trigons on the finished model.
Hawt. :) Seriously, that's going to be awesome once we can do animations.
haha, thanks. Awesomely enough, it doesn't really need any animations except a turning animation where the engines rotate along the YZ plane (up/down). It's just getting the particles to work and then it will be "very nice." The texturing is going to be a pain though. (I've only successfully textured one model, and I have never textured a model efficiently and never have used custom textures : /)
Is that thing on the wing and image or its modeled ? Coz you can do this with texture... instead wasting polys.
It's piping and I already considering just texturing it but because the polycount is already pretty low, and since the mod I'm creating has limited amounts of models on-screen at any time, I can go higher detail. This model (with modeled detail) has fewer polygons than most sc2 models (I'm pretty sure).
I've finished the model and the uv and I'm going to see about maybe making a texture for it (if I feel like it : / ). It is 1039 trigons total. Pictures below!
Oh my god, what the hell is happening? TheSecretArts is starting a texture what is this????
Yeah, I'm actually seriously considering texturing this bad-boy, making it the first model I've ever made fully from scratch, including textures. The one thing I have done so far isn't great, but hey, it's a start.
This is the first model I've made in a couple years, so bear with me. The last time I made a model was probably two or three years ago and it was a collection of Warcraft 2 models. (only one of them got finished)
This is my Starbridge, it is for use in my Escape Velocity project if I ever hear back from AmbrosiaSW's PR rep on whether I have permissions to recreate their game for Starcraft 2.
It has 856 trigons (many fewer polygons), and is not completed as of yet. I still have to model a few more details on the hull and put a black cap the engines (so you don't just see right through). I'm anticipating a total of around 1000 to 1100 trigons on the finished model.
Edit: It would've been useful if I linked my reference material.... http://images2.wikia.nocookie.net/evn/images/0/0a/Starbridge.png
@TheSecretArts: Go
Looks like a taco.
Edit: ooooooooh, didn't see the reference image.
Hawt. :) Seriously, that's going to be awesome once we can do animations.
haha, thanks. Awesomely enough, it doesn't really need any animations except a turning animation where the engines rotate along the YZ plane (up/down). It's just getting the particles to work and then it will be "very nice." The texturing is going to be a pain though. (I've only successfully textured one model, and I have never textured a model efficiently and never have used custom textures : /)
Is that thing on the wing and image or its modeled ? Coz you can do this with texture... instead wasting polys.
It's piping and I already considering just texturing it but because the polycount is already pretty low, and since the mod I'm creating has limited amounts of models on-screen at any time, I can go higher detail. This model (with modeled detail) has fewer polygons than most sc2 models (I'm pretty sure).
I've finished the model and the uv and I'm going to see about maybe making a texture for it (if I feel like it : / ). It is 1039 trigons total. Pictures below!
Oh my god, what the hell is happening? TheSecretArts is starting a texture what is this????
Yeah, I'm actually seriously considering texturing this bad-boy, making it the first model I've ever made fully from scratch, including textures. The one thing I have done so far isn't great, but hey, it's a start.
On a semi-unrelated note, yesterday I was watching a random Star Trek: Voyager episode, which featured a race called the 'Voth'.
This is what their spaceships looked like. Talk about co-incidence? =P
looks great, keep up the good work
what programs are you using?
@Kitadol: Go
I use 3dsmax and Photoshop.
Haha! Yesss... I love Escape Velocity. I played EV Nova to hell and back.
Looking great so far. Keep up the excellent work!