I've been reading around about a certain .m3 import plugin for Max for doing SC2 model work. What I'd like to do though is a bit simpler than mucking about with the marine and zealot. I'd like to create from scratch and import a simple, non-animated, model for use as a doodad. I could make it as an .obj file just fine with free programs I already have. I have no idea though if this can be brought into the game.
I thought I'd ask here before I figured out how to get a hold of Max and learn it just to make one stupid doodad. Is there a simpler solution for a simpler situation?
As a side note, are there and libraries of free, already in .m3, models for use out there? (yes I've looked at this sites Assets section pretty thoroughly)
Wow, well more reading here and on model making in general and it looks like there is no such thing as a simple model after all. I might avoid rigging to some extent with a static doodad but I'm still going to have to contend with specular and normal maps. Thank you for the offer to convert the model for me. I am going to try to do all the work in the modeler I have. It saves in 3DsMax among other things, so I should be able to send it to you or someone else to open in that and convert without a hitch. It just might take me awhile to get to that point. I'll start a new thread specific to my little project when I have something to show for it, and get advice as I need it. Thank you.
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I've been reading around about a certain .m3 import plugin for Max for doing SC2 model work. What I'd like to do though is a bit simpler than mucking about with the marine and zealot. I'd like to create from scratch and import a simple, non-animated, model for use as a doodad. I could make it as an .obj file just fine with free programs I already have. I have no idea though if this can be brought into the game.
I thought I'd ask here before I figured out how to get a hold of Max and learn it just to make one stupid doodad. Is there a simpler solution for a simpler situation?
As a side note, are there and libraries of free, already in .m3, models for use out there? (yes I've looked at this sites Assets section pretty thoroughly)
@AlphaShadows: Go
If you like, you can upload it and I'll export it to m3.
@tFighterPilot: Go
Wow, well more reading here and on model making in general and it looks like there is no such thing as a simple model after all. I might avoid rigging to some extent with a static doodad but I'm still going to have to contend with specular and normal maps. Thank you for the offer to convert the model for me. I am going to try to do all the work in the modeler I have. It saves in 3DsMax among other things, so I should be able to send it to you or someone else to open in that and convert without a hitch. It just might take me awhile to get to that point. I'll start a new thread specific to my little project when I have something to show for it, and get advice as I need it. Thank you.