To be able to edit and play maps that use HotS, LotV, or Nova dependencies, you must be logged in to a Battle.net account that is registered as having purchased the respective expansion for the mod.
Would it be possible, upon purchasing all of the expansions, to export/re-import every asset in the game and copy/paste XML data from each mod into a separate, user-created mod, and if so, would it be an infringement of the SC2 EULA or Custom Game Acceptable Use Policy?
I ask because this could potentially open up a lot of the most updated custom campaigns to users who haven't yet or do not plan to purchase additional expansions to the game. Though the Acceptable Use Policy permits use of Blizzard assets to create maps and mods, it made me wonder why it is required at all to have purchased the expansions in order to use the dependencies if you could hypothetically re-create them.
Is there perhaps a hard-coded difference in the scripting of the editor engine itself in the newer dependencies that is required for the data entries and assets to function correctly?
Playing arcade games is free... You always have the latest updates available as a player in the arcade. You can even access the Nova dependencies without buying Nova campaign and use them in the editor, I have tested this. I think the requirement is you own any of the games and then you can use all dependencies in the editor. You can even use the Warcraft III asset mod without owning Warcraft III...
I was asking primarily about non-arcade maps, as some campaigns are available only through testing the document; sorry I didn't make that clear.
I remember trying to use the HotS assets when I only had purchased WoL and I was unable to use the dependency because I did not have the expansion, but perhaps it was because that was before the release of LotV and the availability of the arcade to those with the starter edition.
I remember trying to use the HotS assets when I only had purchased WoL and I was unable to use the dependency because I did not have the expansion, but perhaps it was because that was before the release of LotV and the availability of the arcade to those with the starter edition.
For LotV they have (or at least said they were going to) changed the policy such that if you own any of the campaigns you can use all of them in an arcade game.
One can also test maps from the command line, so one does not need to load them in the editor.
To be able to edit and play maps that use HotS, LotV, or Nova dependencies, you must be logged in to a Battle.net account that is registered as having purchased the respective expansion for the mod.
Would it be possible, upon purchasing all of the expansions, to export/re-import every asset in the game and copy/paste XML data from each mod into a separate, user-created mod, and if so, would it be an infringement of the SC2 EULA or Custom Game Acceptable Use Policy?
I ask because this could potentially open up a lot of the most updated custom campaigns to users who haven't yet or do not plan to purchase additional expansions to the game. Though the Acceptable Use Policy permits use of Blizzard assets to create maps and mods, it made me wonder why it is required at all to have purchased the expansions in order to use the dependencies if you could hypothetically re-create them.
Is there perhaps a hard-coded difference in the scripting of the editor engine itself in the newer dependencies that is required for the data entries and assets to function correctly?
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Playing arcade games is free... You always have the latest updates available as a player in the arcade. You can even access the Nova dependencies without buying Nova campaign and use them in the editor, I have tested this. I think the requirement is you own any of the games and then you can use all dependencies in the editor. You can even use the Warcraft III asset mod without owning Warcraft III...
I was asking primarily about non-arcade maps, as some campaigns are available only through testing the document; sorry I didn't make that clear.
I remember trying to use the HotS assets when I only had purchased WoL and I was unable to use the dependency because I did not have the expansion, but perhaps it was because that was before the release of LotV and the availability of the arcade to those with the starter edition.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
For LotV they have (or at least said they were going to) changed the policy such that if you own any of the campaigns you can use all of them in an arcade game.
One can also test maps from the command line, so one does not need to load them in the editor.
Ah okay. Thank you for clearing that up.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Hello, could you upload HotS and LotV Dependencies?