I'm trying to give Ultralisk an ability to push units away, which are in front of him, if he's moving. Even if they are on hold or attacking. I've got this far, he has a Behavior->(Periodic Effect)->SearchArea->ApplyForce. It works fine except one crucial thing: I cannot find a way to make the Search Area angle face the direction the unit is facing. Instead it always faces downwards.
What am I missing? Can anyone help me? Alternatively, if this Behavior isn't attached to the unit, but instead by a TargettedAbility->ApplyBehavior, will it be different?
Yes, and I figured it out. Target: Launch Location - Value needs to be "Target Unit" for whatever reason. Source/Caster unit makes it stop working. This goes a little against logic, but ok.
Well is the caster is the source and it is using the vector to determine orientation it does become a case of divide by 0. Still a good discovery. You should add it to the wiki.
I seriously don't know how to word it. Maybe because English isn't my native language. Maybe because I don't understand what the hell the editor is thinking. Also there are things already written, like "Target Unit casts the effect from the target unit", which contradict my case.
Hi,
I'm trying to give Ultralisk an ability to push units away, which are in front of him, if he's moving. Even if they are on hold or attacking. I've got this far, he has a Behavior->(Periodic Effect)->SearchArea->ApplyForce. It works fine except one crucial thing: I cannot find a way to make the Search Area angle face the direction the unit is facing. Instead it always faces downwards.
What am I missing? Can anyone help me? Alternatively, if this Behavior isn't attached to the unit, but instead by a TargettedAbility->ApplyBehavior, will it be different?
Thanks in advance.
The Offset Area By Angle flag enabled? The Target: Launch Location - Value field set to Unit?
If the buff is directly on the unit or applied by an ability makes no difference.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, and I figured it out. Target: Launch Location - Value needs to be "Target Unit" for whatever reason. Source/Caster unit makes it stop working. This goes a little against logic, but ok.
Well is the caster is the source and it is using the vector to determine orientation it does become a case of divide by 0. Still a good discovery. You should add it to the wiki.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The SC2Mapster wiki.
https://sc2mapster.gamepedia.com/Data/Effects/Search_Area
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I seriously don't know how to word it. Maybe because English isn't my native language. Maybe because I don't understand what the hell the editor is thinking. Also there are things already written, like "Target Unit casts the effect from the target unit", which contradict my case.
DrSuperEvil. Maybe you could add this?
Ill add it to my to do list.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg