How do I change the bunker model to that of the Tarsonis building? I can't figure it out and it's driving me nuts. Is it also possible to change where the attack animation plays on the structure? I'd like to make it higher so it's on a top floor of the building.
You must go into the actor and change the model. As for the attack animation, I have no idea how it is done, I have never looked into it.
However, you can try the following.
It could be something like the phoenix graviton beam that is on every single unit actor (Don't think so)
It could be something having to do with the attack (re-direct) ability. I think this retrieves each unit in side the bunker's attack, and then uses it. This would mean that the Launch Missile effects are launched from the bunker, but with the original effects and weapon. If this is the case, I don't know how you could go about changing it. I would look through the bunker model and see if it has any unique attachment points, and then go from their. If not, see if it is modifying the launch location of the Launch Missile effect somehow. (I think this is probably it)
You change the bunkers model in the actor of the bunker. The field is called "Art - Model"
There are 3 additional Model Fields (Placement, Build and Editor prefixes I think), if the editor model is set to the bunker change that as well.
The location of the attack "animations" are set in the action actor of the attack, so if you want to change the launch location of attacks you have to modify each attack actor (Check the fields with "Container" in them) seperately I believe
Blizzard could add buildings like this on multiplayer maps for all races to enter and attack. Would be a metafeature like Xel'Naga Towers or Destructible Rocks. I don't see anything wrong with it (and don't say it sucks because it's like CnC, that's not a valid reason :D)
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How do I change the bunker model to that of the Tarsonis building? I can't figure it out and it's driving me nuts. Is it also possible to change where the attack animation plays on the structure? I'd like to make it higher so it's on a top floor of the building.
@Reaper872: Go
You must go into the actor and change the model. As for the attack animation, I have no idea how it is done, I have never looked into it.
However, you can try the following.
Great to be back and part of the community again!
You change the bunkers model in the actor of the bunker. The field is called "Art - Model"
There are 3 additional Model Fields (Placement, Build and Editor prefixes I think), if the editor model is set to the bunker change that as well.
The location of the attack "animations" are set in the action actor of the attack, so if you want to change the launch location of attacks you have to modify each attack actor (Check the fields with "Container" in them) seperately I believe
Nice! Now I need to change the attack spot maybe if I need to. Thanks guys. So what do you think?
Looks very C&C
Blizzard could add buildings like this on multiplayer maps for all races to enter and attack. Would be a metafeature like Xel'Naga Towers or Destructible Rocks. I don't see anything wrong with it (and don't say it sucks because it's like CnC, that's not a valid reason :D)