in my Mod I changed the Forcefield, so it lasts indefinitely, and the Sentry has the ability to destroy it. But when something else destroys it (a massive unit or for example Ravager Bile), I want to trigger an extra cooldown, so the Sentry cannot recast immediately. Can anyone help me/point me in a possible direction?
Set the Cost: Cost - Ability field to the ability you want to manipulate. The Cost: Cost - Cooldown Time Used must be set to how much time you want to add. Set (None): Cost - Cooldown Operation to Add and Cost: Cost - Player - Value to caster depending on how you set your effect tree up. Finally set the Target: Impact Unit - Value to caster.
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The problem with the Modify Unit effect is that it can do a lot of things but if it tries to do more than a single task it bugs out and fails to do any.
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Hello,
in my Mod I changed the Forcefield, so it lasts indefinitely, and the Sentry has the ability to destroy it. But when something else destroys it (a massive unit or for example Ravager Bile), I want to trigger an extra cooldown, so the Sentry cannot recast immediately. Can anyone help me/point me in a possible direction?
Use a Buff with an effect specific damage response on defender. Use a Modify Unit effect to add the cooldown.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Can you give more details about the second part with the Modify Unit effect?
Set the Cost: Cost - Ability field to the ability you want to manipulate. The Cost: Cost - Cooldown Time Used must be set to how much time you want to add. Set (None): Cost - Cooldown Operation to Add and Cost: Cost - Player - Value to caster depending on how you set your effect tree up. Finally set the Target: Impact Unit - Value to caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That did it, and on top of that it's really easy to set up once understood. Thanks a lot, Dr.SuperEvil!!!!
The problem with the Modify Unit effect is that it can do a lot of things but if it tries to do more than a single task it bugs out and fails to do any.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That is weird. Even if you make a set of them each doing only one thing?
That is what you must do. Each one must only do a single task and then you need to use a set to get them all together.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Weird. But good to know. Blizzard should include some tooltips explaining the weird behavior of the mapeditor... That would make lives easier.
They probably would fix the weird things instead of tooltip it
If it is fixable. Yet tooltip is faster. But even that isn't as important to them as to make the chat widely disliked.