I have a missile turret that shoots ground with a dodgeable attack. I have a generic zerg aoe model show up on the ground a second prior to the missiles be shot off so that the player has a chance to dodge the incoming missiles.
I have a continuous animation model actor that gets created when a persistent is made. The persistent is created from a weapon. The persistent creates a launch missile attack which results in damage upon impact of an area. The damage effect has a search radius. Everything works alright, but I was wondering if there was a way to get the aoe model to automatically scale to the size of the damage effects search radius. Or do I just have to guess a correct scale and put it in manually?
Cursor models seem to automatically scale easily enough... but I'm not sure how I would apply one of those to my situation.
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I have a missile turret that shoots ground with a dodgeable attack. I have a generic zerg aoe model show up on the ground a second prior to the missiles be shot off so that the player has a chance to dodge the incoming missiles.
I have a continuous animation model actor that gets created when a persistent is made. The persistent is created from a weapon. The persistent creates a launch missile attack which results in damage upon impact of an area. The damage effect has a search radius. Everything works alright, but I was wondering if there was a way to get the aoe model to automatically scale to the size of the damage effects search radius. Or do I just have to guess a correct scale and put it in manually?
Cursor models seem to automatically scale easily enough... but I'm not sure how I would apply one of those to my situation.