You have to change the footprint on the unit. Footprints determine the collision of a unit and what things it collides with. If you just want it to pass through you can always just remove the footprint completely.
No problem. I can not speak any other languages, and technically "transpassable" is a decent attempt at a concept, so good job.
Trans = "across", so "across-passable".
Regarding the collision, actually I don't believe that most units have a footprint, mainly just structures.
There is a Collide attribute on a unit. Try un-checking some of those.
The collide value for "Land - Unused 09" is cliff collision, I think. The "ground" one is pretty self-explanatory and probably what you are looking for.
Ah the other thing I forgot in my post was Movement - Collide on the unit, uncheck whatever you don't want it to collide with ... Air tends to be "Flying" and Ground tends to be "Ground" & "Unused (Land 09)" (force field)
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Hi. How can I make traspasable a unit? Thanks.
what?
Do you mean transposable? or do you want to want it to be somewhat transparent? I just don't understand your question :p
@M1n1sh4: Go
seriously man, transpasable isn't even a word
I'm not a good english talker. I mean... how can I made a unit that can be passable by other units... so, the other units can go across that unit.
@M1n1sh4: Go
You have to change the footprint on the unit. Footprints determine the collision of a unit and what things it collides with. If you just want it to pass through you can always just remove the footprint completely.
@M1n1sh4: Go
No problem. I can not speak any other languages, and technically "transpassable" is a decent attempt at a concept, so good job. Trans = "across", so "across-passable".
Regarding the collision, actually I don't believe that most units have a footprint, mainly just structures.
There is a Collide attribute on a unit. Try un-checking some of those. The collide value for "Land - Unused 09" is cliff collision, I think. The "ground" one is pretty self-explanatory and probably what you are looking for.
@scmapcritic: Go
Thanks but it didn't work :( I uncheked the "ground" value of the unit (Collide)... but it still can't be crossed by other units :(
PS: Also I tried what you said about the "Land - Unused 09" and didn't work too...
Problem solved :) In flags panel (Unit) I have marked the unit as a Burrowed Unit. Now any units can go across it. Anyway thanks to all.
I think that the unit would now require detection to see tough,
You can try making the other player a ally with pushable tough if it is an ally you need to pass trough.
Thanks, but I'm doing a cinematic.. in my case it isn't necessary. Also, I'm using an Hyperon History Mode Unit (more like a doodad).
u guys complicate things for nothing
all u ahd to do is select the unit in the editor , and change:
mouvement : collision set it to 0 , radious set it to 0 , and inner radius set it to 0.
done. foot print has NOTHING to do with units , foot print is for structures , unelss u want a UNIT as a Structure.
@M1n1sh4: Go
Ah the other thing I forgot in my post was Movement - Collide on the unit, uncheck whatever you don't want it to collide with ... Air tends to be "Flying" and Ground tends to be "Ground" & "Unused (Land 09)" (force field)