for example if I have a unit that shoots 1 time/ second and I apply a behavior that buffs attack speed by 50%- it attacks 1.5 tiems a sec, but what if I apply a defferent behavior that does the same thing- 50% attack speed buff.
will it attack 2 times a sec (1 + (1x.5)+(1x.5)) or 2.25 times a second (1+(1x.5))+(1*.5)
for example if I have a unit that shoots 1 time/ second and I apply a behavior that buffs attack speed by 50%- it attacks 1.5 tiems a sec, but what if I apply a defferent behavior that does the same thing- 50% attack speed buff.
will it attack 2 times a sec (1 + (1x.5)+(1x.5)) or 2.25 times a second (1+(1x.5))+(1*.5)
the question is why are you wasting time by asking this in forum if you could test this within seconds in the editor
Read this thread:
http://www.sc2mapster.com/forums/development/data/73293-any-way-to-recreate-gloves-of-haste/#p5
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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